Showing Posts For Atticus.2734:

Melee vs Ranged Damage

in Guild Wars 2 Discussion

Posted by: Atticus.2734

Atticus.2734

Honestly, I started a thief in this game, because the idea.. the premise of stabbing things and dipping out afterward? Was an exciting concept for me. I wanted to STAB things. Not SHOOT things, STAB.. THINGS.

STABBITY. STAB? Stab. o.o

:D

Many fights, Jormag, Teq, and others unmentioned.. simply do not allow for a player to adhere to a melee playstyle. Basically you’re delegated to shut the frack up and go smack on adds, if you wish to participate in this event, with this particular weapon and/or build.

I’m personally disgusted with mechanics such as this. It shows a distinct lack of programming and conceptual development of a boss fight. It forces players to stack up on top of each with ranged weaponry and skills, and makes it more difficult (even with a high end system) to see past other players and dodge pertinent mechanics that can one-shot you or disrupt your ability to engage in said bossfight.

The Secret World is one example, Ultima Online.. and a variety of games that could be mentioned have too frequently featured bossfight mechanics that either punish or completely shut down players that enjoy playing content face-to-face vs. sitting back and “safely” performing said encounter.

I regret having myself and my fiancee invest any money into this game at all. It had so much potential, and the developers have a ton of heart put into this game, but this particular imbalance being so prevalent in this game, just makes it UNFUN for me. I could complain about a few other things that are mostly quality of life problems in the game.. but the ultimate straw that has broken my back is being pigeonholed into a playstyle that I cannot enjoy.

Good luck to this community, and a noteworthy bro-nod to the developers. I’m very much looking forward to checking out Wildstar and perhaps even EQ Next, with my fingers tightly crossed.