(edited by Audrigus.8234)
I have recently seen the results of the January live stream that discussed possible balance changes in the next feature build. I am concerned about the slated nerfs to the engineer. If you did not see, net turret’s immobilize is to become 2 s instead of 3, and and poison grenades field will only stack 3 seconds instead of 5.
I am concerned because the reasoning Arena Net has given for these nerfs is based on certain situations, but the nerfs affect many other situations.
For the net turret nerf, they stated that it was to lower the amount of lockdown due to supply crate. Nerfing net turret in general accomplishes this, but I am worried that nerfing net turret in general was not intended. If it seems that net turret on its own is too strong, then this is alright, but otherwise it seems odd to me that they are attacking supply crate by nerfing all net turrets, even the separate utility skill. If net turret on its own is not too strong, I hope that the change only affects the net turret spawned by supply crate.
For the poison grenade nerf, they stated it was intended to lower the amount of poison put on by “Shotgunning” the grenades such that someone was standing on three fields at once. However, this nerfs poison grenades in all other situations as well – as an area denial tool or by spreading them to affect more than just one or two targets. Again, if poison grenades are too strong in these situations then the nerf is justified, but if this is not the case, then I hope that other changes are adopted such that the fields are less effective when shotgunned but equally as effective when not used in this manner.
(edited by Audrigus.8234)
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