Showing Posts For Augustine.4123:
Hi all
After reading this post from Anet, im giddy to see the ranger class getting certain tweaks (be it buffs or nerfs) as they are all pointing to the right direction, however i did not see any statement in the post mentioning about our short-sword auto attack root, so i decided to copy/paste my recent post here, since this seems to be the go-to-thread with regards to class balances/changes and to have constructive discussion with the community and devs.
Im writing this post with regards to our Short Sword number 1 skill.
While there has been much contention with regards to strength of the root that comes with this auto-attack , i have not (or yet) seen Anet’s response to this matter since i played my first gw2 character, a ranger in 2012.
Hence, i have decided to write this post, to not only get the feedback from the ‘ranger’ community, but hopefully from our Anet developers too, so that we can finally get some closure or maybe response to this sticky matter.
Anet has always requested for players constructive feedback with regards to this matter, so here is my 2-cents thoughts with regard to the short sword:
Summary: it is the weapon with the right risk/reward element BUT due to state of other classes weapons, compounded by a myriad of other problems (traits, condi removal, pets, lack of anet response which will not be discussed in this post). The short sword number 1 skill becomes more of a heavy cripple to the strength of the class which is very disheartening to individuals that have ranger as their main and wish to be proud of being one.
Rewards:
1) It’s number 1 skill/‘auto attack’ has one of the (if not) highest dps of all rangers weapon and with the right buffs/traits can hit up to 5k per hit.
2) It has 2 evade skill; number 2 and 3
3) It has an effective disengage skill and leap skill (for us combo-field users); number 2
4) It works very well with our offhand weapons
i) torch : fire-fields from skill 5 + heavy fire-pressure while u auto-attack away
ii) warhorn : fury to raise damage output for power orientated rangers + a combo blaster (although the CD is way too long for my liking, it is wonderful when combo-ed with our healing spring especially when we are going into the thick of melee/condi-fights), very effective in teamfights/offhand choice in PVE from skill 5
iii) dagger : it provides us with another evade (giving us a total of 3 evades and up to 5 including our dodge rolls before combat begins) and cripple skill; an effective weapon of choice when it comes to fighting against other classes 1-1
Risk:
The one and only root which brings a heavy disadvantage in any form of fight in PVE/WVW/PVP, it is essentially the ‘Achilles Heel’ of this weapon.
Why Achilles Heel? This root creates 3 critical problems:
1) its a hidden immobilize condition which cannot be removed =3
2) unlike being immobilized, you cant dodge out of an attack!
hence, very often you will see rangers getting clipped by a perma-stun warrior, hit with shatters or torment/confusion skill(from scepter)by the mesmers, COE alpha-subject aoe ring, the multitude of AOE agony rings in FOTM and a myriad of other things.
3) it creates an unnecessary skill ceiling, for new players and old, and enhances the GW2 community already negative view of the ranger class, as:
i) newer players will shun the melee option with the short sword (as their mortality rate will increase significantly from using it) in favor of going ranged, this will result in rangers being less inclined to discover/explore new build potentials.
Conclusion: So essentially, as discussed above, it can be seen that the sword is an excellent weapon with a nice risk and reward attached to it but it is only excellent IF AND ONLY IF this risk/reward theme is applied to all other weapons in the game, which isn’t the case.
if one of the devs decide the fix this or at least explain to the community, it will be a soothing balm and potentially a game changer for rangers as we become more viable/deadly/effective in a myriad of scenarios.
This post is only posted in the pvp and ranger forum thread, so feel free to hop in-between both threads and i will also update bother threads if any kind Anet dev decides to respond on this matter.
(edited by Augustine.4123)
Hi all
Im writing this post with regards to our Short Sword number 1 skill.
While there has been much contention with regards to strength of the root that comes with this auto-attack , i have not (or yet) seen Anet’s response to this matter since i played my first gw2 character, a ranger in 2012.
Hence, i have decided to write this post, to not only get the feedback from the ‘ranger’ community, but hopefully from our Anet developers too, so that we can finally get some closure or maybe response to this sticky matter.
Anet has always requested for players constructive feedback with regards to this matter, so here is my 2-cents thoughts with regard to the short sword:
Summary: it is the weapon with the right risk/reward element BUT due to state of other classes weapons, compounded by a myriad of other problems (traits, condi removal, pets, lack of anet response which will not be discussed in this post). The short sword number 1 skill becomes more of a heavy cripple to the strength of the class which is very disheartening to individuals that have ranger as their main and wish to be proud of being one.
Rewards:
1) It’s number 1 skill/‘auto attack’ has one of the (if not) highest dps of all rangers weapon and with the right buffs/traits can hit up to 5k per hit.
2) It has 2 evade skill; number 2 and 3
3) It has an effective disengage skill and leap skill (for us combo-field users); number 2
4) It works very well with our offhand weapons
i) torch : fire-fields from skill 5 + heavy fire-pressure while u auto-attack away
ii) warhorn : fury to raise damage output for power orientated rangers + a combo blaster (although the CD is way too long for my liking, it is wonderful when combo-ed with our healing spring especially when we are going into the thick of melee/condi-fights), very effective in teamfights/offhand choice in PVE from skill 5
iii) dagger : it provides us with another evade (giving us a total of 3 evades and up to 5 including our dodge rolls before combat begins) and cripple skill; an effective weapon of choice when it comes to fighting against other classes 1-1
Risk:
The one and only root which brings a heavy disadvantage in any form of fight in PVE/WVW/PVP, it is essentially the ‘Achilles Heel’ of this weapon.
Why Achilles Heel? This root creates 3 critical problems:
1) its a hidden immobilize condition which cannot be removed =3
2) unlike being immobilized, you cant dodge out of an attack!
hence, very often you will see rangers getting clipped by a perma-stun warrior, hit with shatters or torment/confusion skill(from scepter)by the mesmers, COE alpha-subject aoe ring, the multitude of AOE agony rings in FOTM and a myriad of other things.
3) it creates an unnecessary skill ceiling, for new players and old, and enhances the GW2 community already negative view of the ranger class, as:
i) newer players will shun the melee option with the short sword (as their mortality rate will increase significantly from using it) in favor of going ranged, this will result in rangers being less inclined to discover/explore new build potentials.
Conclusion: So essentially, as discussed above, it can be seen that the sword is an excellent weapon with a nice risk and reward attached to it but it is only excellent IF AND ONLY IF this risk/reward theme is applied to all other weapons in the game, which isn’t the case.
if one of the devs decides the fix this or at least explain to the community, it will be a soothing balm and potentially a game changer for rangers as we become more viable/deadly/effective in a myriad of scenarios.
So, what is your view on this? is this intentional? is it a bug that cant be fixed (hence the silence from A-net)
I will post this on the pvp and ranger forum thread, so feel free to hop in-between both threads and i will also update bother threads if any anet devs decide to respond on this matter.
(edited by Augustine.4123)
Hi all
Im writing this post with regards to our Short Sword number 1 skill.
While there has been much contention with regards to the strength of the root that comes with this auto-attack , i have not (or yet) seen Anet’s response to this matter since i played my first gw2 character, a ranger in 2012.
Hence, i have decided to write this post, to not only get the feedback from the ‘ranger’ community, but hopefully from our Anet developers too, so that we can finally get some closure or maybe response to this sticky matter.
Anet has always requested for players constructive feedback with regards to this matter, so here is my 2-cents thoughts with regard to the short sword:
Summary: it is a weapon with the right risk/reward element BUT due to state of other classes weapons, compounded by a myriad of other problems (traits, condi removal, pets, lack of anet response which will not be discussed in this post). The short sword number 1 skill becomes more of a heavy cripple to the strength of the class which is very disheartening to individuals that have ranger as their main and wish to be proud of being one.
Rewards:
1) It’s number 1 skill/‘auto attack’ has one of the (if not) highest dps of all rangers weapon and with the right buffs/traits can hit up to 5k per hit.
2) It has 2 evade skill; number 2 and 3
3) It has an effective disengage skill and leap skill (for us combo-field users); number 2
4) It works very well with our offhand weapons
i) torch : fire-fields from skill 5 + heavy fire-pressure while u auto-attack away
ii) warhorn : fury to raise damage output for power orientated rangers + a combo blaster (although the CD is way too long for my liking, it is wonderful when combo-ed with our healing spring especially when we are going into the thick of melee/condi-fights), very effective in teamfights/offhand choice in PVE from skill 5
iii) dagger : it provides us with another evade (giving us a total of 3 evades and up to 5 including our dodge rolls before combat begins) and cripple skill; an effective weapon of choice when it comes to fighting against other classes 1-1
Risk:
The one and only root which brings a heavy disadvantage in any form of fight in PVE/WVW/PVP, it is essentially the ‘Achilles Heel’ of this weapon.
Why Achilles Heel? This root creates 3 critical problems:
1) its a hidden immobilize condition which cannot be removed =3
2) unlike being immobilized, you cant dodge out of an attack!
hence, very often you will see rangers getting clipped by a perma-stun warrior, hit with shatters or torment/confusion skill(from scepter)by the mesmers, COE alpha-subject aoe ring, the multitude of AOE agony rings in FOTM and a myriad of other things.
3) it creates an unnecessary skill ceiling, for new players and old, and enhances the GW2 community already negative view of the ranger class, as:
i) newer players will shun the melee option with the short sword (as their mortality rate will increase significantly from using it) in favor of going ranged, this will result in rangers being less inclined to discover/explore new build potentials.
Conclusion: So essentially, as discussed above, it can be seen that the sword is an excellent weapon with a nice risk and reward attached to it but it is only excellent IF AND ONLY IF this risk/reward theme is applied to all other weapons in the game, which isn’t the case.
if one of the devs decide the fix this or at least explain to the community, it will be a soothing balm and potentially a game changer for rangers as we become more viable/deadly/effective in a myriad of scenarios.
So, what is your view on this? is this intentional? is it a bug that cant be fixed (hence the silence from A-net)
I will post this on the pvp and ranger forum thread, so feel free to hop in-between both threads and i will also update bother threads if any anet devs decide to respond on this matter.
(edited by Augustine.4123)
Hi devs and all
May i know will the Halloween Ghastly Grinning Shield and the Chainsaw be making its return for the year 2013?
Armor/clothing art issue
- Weapon art issue (clipping)
Hi Arena net, my character is suffering from clipping. I sincerely hope the problem of my charcter can be resolved as this is my dream armor set which i have spent countless weeks to acquire, only to be dashed by the problem of weapons clipping to my armor.
I have posted all the information i can give below:
Description
1) In Hero , In World screen, Longbows and Greatswords are clipped and covered partially by the medium citadel of fire armor at the top right hand corner area [Fire Ring design on shoulder].
2) The Problem is severely aggravated upon running as the weapon’s middle portion is nearly covered whole as shown in screen shots taken.
Armor Worn
1) Helmet – Whisper Mask of the Pack
2) Shoulder – Shaman Reward Pauldrons of the Pack
3) Chest – Shaman Reward Breastplate of the Pack
4) Hands – Shaman Reward Gauntlets of the Pack
5) Pants – Ascalonian Leather Leggings of the Pack
6) Boots – Divinity Councils Boots of the Pack
Armor Acquirement
1) All armors except for Helmet are gathered from their respective dungeons NPC in Lion’s Arch
2i) Helmet acquired from the Whisper’s Armorsmith in Fort Trinity
2ii) Boots acquired from Caudecus Manor Dungeon
2iii) Pants acquired from Ascalonian Catacombs Dungeon
2iv) All other armor sets are acquires from the Citadel of Fire Dungeon
3i) 2 items has been transmuted before
Boots has been transmuted between Divinity Council Boots and Shaman Reward Boots from the Citadel of Fire Dungeon
3ii) Helmet has been transmuted between Whispers Mask and Shaman Reward Mask
Weapons Used
1) Molten Longbow of Fire/ Molten Axe of Blood & Molten Warhorn of Air
2) Ghastly Greatsword of Ghost Slaying/ Molten Axe of Blood & Molten Warhorn of Air
Weapons Acquirement –
1) All weapons are from Lion’s Arch NPC
2) All weapons except for the Greatsword are gathered from the Citadel of Fire Dungeon while the Greatsword is gathered from the Ascalonian Dungeon
Race, Sex and Class
Race – Human
Sex – Male
Class – Ranger
Screenshot of the issue
As attached
Longbow – gw010 (Hero Screen), gw012 (In World) , gw017 (Running)
Greatsword – gw013 (Hero Screen), gw014 (In World) , gw016 (Running)
And also to whomever is to read this post,
May i also know how will this clipping issue of my character be resolved(through a patch etc.)? As, (correct me if i am wrong), this is an account by account issue.
Thanks
Looking forward to your reply!
To whomever from A.Net reading this,
As of 6/11/12,
The Rune of the Pack has been widely reported to suffer from several major problems despite the 22 October Patch,
Another similar thread has been created but no response was provided from A.net:
https://forum-en.gw2archive.eu/forum/support/bugs/Bug-Superior-Rune-of-the-Pack/first#post648990
The problems
1) The Rune of the Pack Bug has yet to be fixed as claimed in the 22 October Patch:
‘Rune of the Pack (Major and Superior): This upgrade’s on-hit effect now works properly.’
Under the 4th piece description of the superior Rune of the Pack:
(4): 5% chance to grant nearby allies might, fury, and swiftness when you attack. (Cooldown: 10s)
However, the effect occurs only when the user is being attacked.
2) In addition, a new problem has surfaced such that under the 3rd Piece:
(3): +50 Power
However, the user receives a +50 Healing instead of +50 Power as the rune states.
I sincerely hope A.net would provide a fix or explanation to these problems.
Thank You