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Give ideas to improve WvW.

in WvW

Posted by: Auzradon.2915

Auzradon.2915

  • New Commander skills which are unlocked via the WvW perk system:
  • Rank 1 – Commander can designate a number of scouts equal to Commander Rank
  • Rank 2 – Commander can designate banner carriers by dropping special banners
  • Rank 3 – When outnumbered, Commander gains special abilities that affect all members within the squad within the vicinity: All Boons, Invulnerability, Mass Revive
  • Rank 4 – Commanders gain access to the Mega Laser and can call in orbital bombardments
  • Rank 5 – Commanders gain defensive stat boosts for each member of the squad within the vicinity
  • A commander can delegate a set number of scouts (who can accept or reject delegation). A delegated scout will receive for 1 hour a spyglass that can be equipped and used on any targetable enemy (and all enemies within a set radius of the scouted enemy). An enemy who has been scouted receives a “Scouted” debuff and will appear on the commander’s map for a set period of time. The “Scouted” debuff ends when the enemy is defeated or the scout is defeated.
  • Banner Carriers can carry a banner (similar to a warrior banner but dropped by the commander) that affect members within the squad and are designated by the commander. Banners must be carried for the effect to take place, and only one banner of each type can be appointed by a commander (haste banner, attack banner, defense banner, etc). Banners give their bonus passively and do not need to be activated for the effect to take place.
  • Commanders with the outnumbered buff have access to special abilities that only affects members in their squad (mass revive, all boons, invulnerability). Duration and cooldown is dependent on the severity of size difference between the two groups
  • New instances called “Arenas”
  • Arenas are small instanced rifts designed for 1v1v1, 2v2v2, 3v3v3, 5v5v5, 10v10v10 and 20v20v20 combat.
  • The objective is to fight for a piece of an Asuran Mega laser located at the center of the rift (deathmatch).
  • To participate in an arena fight, an entrance fee consisting of badges of honor is required.
  • Custom teams can be made (“Enter Solo” or “Form a Team”) to encourage both individual play and GvG
  • Later on add the option to spectate arena matches from the PvP or WvW menu
  • The winning team will return with the piece of equipment that will then be integrated into the Mega laser located at the starting point in Eternal Battlegrounds.
  • Once the Mega Laser is assembled, teams will enter the rifts to fight for energy cores to power the laser.
  • Commanders can, if the Mega Laser is assembled and there are enough power cores to charge the shot, call in an orbital laser bombardment on an area of the map of his choosing which does heavy damage to players, siege equipment, and towers.
  • The commander ability will have a very long cooldown (probably at least an hour)
  • The Mega Laser itself has a cooldown as well but not as long
  • Have at least one underwater arena for each matchup type
  • Arena instance entrances would need to be placed in an area that wouldn’t affect the population limit of any of the WvW maps
  • To facilitate communications between the arenas and the rest of WvW, it would be cool to have a Cross-Map/Instance chat channel, or upgrade “/T” to do such a thing

That’s pretty much it from me for now.

Give ideas to improve WvW.

in WvW

Posted by: Auzradon.2915

Auzradon.2915

Sorry for the wall of text, I saw this post and thought for a while while typing into Google Docs. Here are some ideas I came up with. Sorry if any of this is repeat and such.

  • Diminishing returns for PPT on objectives – eventually no PPT for objective taken and kept for too long – refreshes upon recapture
  • Keeps one server from pulling hopelessly far ahead
  • Discourages bandwagonning to the highest population servers due to lack of personal rewards from not being able to earn as many individual score points
  • Mitigates the effects of coverage differences
  • Keep and Castle Lords can be upgraded to inflict agony
  • Individual player score for objectives taken that offer PPT. Other objectives such as dolyaks, mercs, objective defense, and scouting offer points towards individual score.
  • Individual score increased when a PPT objective gives points to the server
  • Only PPT objectives the player helped take will reward individual score
    Daily, Weekly, Monthly, Seasonal Individual Leaderboards based off individual score with more extravagant and tangible rewards than currently offered such as Gold, Karma, (Permanent) Finishers, Laurels, Badges of Honor, Black Lion Chest Keys, Gems, Custom Skins
  • Other leaderboards with incentives can be later implemented (scout leaderboard, kill leaderboard, defense leaderboard, etc)
  • Badges of Honor used to exchange for other in-game content (dungeon tokens, t6 mats, etc.)
  • Lifetime reward system based off individual score including end-goal of obtaining precursors for crafting WvW-unique Legendary weapons/items
  • Class-specific WvW Perks (levelable):
  • Thieves take less damage when stealthed
  • Rangers get a scout perk (radius and time to scout debuff applied) and additional movement speed when delegated as a scout
  • Warriors deal additional damage to siege weaponry
  • Guardians gain additional toughness, vitality, and recovery when defending an objective or outmanned
  • Engineers hold more supplies, build siege faster, and operate siege more efficiently and flamethrowers deal additional damage to doors
  • Elementalist get a cooldown on skills when assaulting a major objective
  • Necromancers increased limit to how many targets can be affected by wells, aoe stat inflictions, syphoned, etc. at one time (I believe there’s a cap for this but not 100%)
  • Mesmers can create portals at longer distances and larger capacities before collapsing.
  • Reinforced doors can only be taken down with siege weaponry, with the exception of flamethrowers

contd.