- New Commander skills which are unlocked via the WvW perk system:
- Rank 1 – Commander can designate a number of scouts equal to Commander Rank
- Rank 2 – Commander can designate banner carriers by dropping special banners
- Rank 3 – When outnumbered, Commander gains special abilities that affect all members within the squad within the vicinity: All Boons, Invulnerability, Mass Revive
- Rank 4 – Commanders gain access to the Mega Laser and can call in orbital bombardments
- Rank 5 – Commanders gain defensive stat boosts for each member of the squad within the vicinity
- A commander can delegate a set number of scouts (who can accept or reject delegation). A delegated scout will receive for 1 hour a spyglass that can be equipped and used on any targetable enemy (and all enemies within a set radius of the scouted enemy). An enemy who has been scouted receives a “Scouted” debuff and will appear on the commander’s map for a set period of time. The “Scouted” debuff ends when the enemy is defeated or the scout is defeated.
- Banner Carriers can carry a banner (similar to a warrior banner but dropped by the commander) that affect members within the squad and are designated by the commander. Banners must be carried for the effect to take place, and only one banner of each type can be appointed by a commander (haste banner, attack banner, defense banner, etc). Banners give their bonus passively and do not need to be activated for the effect to take place.
- Commanders with the outnumbered buff have access to special abilities that only affects members in their squad (mass revive, all boons, invulnerability). Duration and cooldown is dependent on the severity of size difference between the two groups
- New instances called “Arenas”
- Arenas are small instanced rifts designed for 1v1v1, 2v2v2, 3v3v3, 5v5v5, 10v10v10 and 20v20v20 combat.
- The objective is to fight for a piece of an Asuran Mega laser located at the center of the rift (deathmatch).
- To participate in an arena fight, an entrance fee consisting of badges of honor is required.
- Custom teams can be made (“Enter Solo” or “Form a Team”) to encourage both individual play and GvG
- Later on add the option to spectate arena matches from the PvP or WvW menu
- The winning team will return with the piece of equipment that will then be integrated into the Mega laser located at the starting point in Eternal Battlegrounds.
- Once the Mega Laser is assembled, teams will enter the rifts to fight for energy cores to power the laser.
- Commanders can, if the Mega Laser is assembled and there are enough power cores to charge the shot, call in an orbital laser bombardment on an area of the map of his choosing which does heavy damage to players, siege equipment, and towers.
- The commander ability will have a very long cooldown (probably at least an hour)
- The Mega Laser itself has a cooldown as well but not as long
- Have at least one underwater arena for each matchup type
- Arena instance entrances would need to be placed in an area that wouldn’t affect the population limit of any of the WvW maps
- To facilitate communications between the arenas and the rest of WvW, it would be cool to have a Cross-Map/Instance chat channel, or upgrade “/T” to do such a thing
That’s pretty much it from me for now.