Showing Posts For Avatar Exico.1806:
I have been playing Druid with staff for few days now, and I have say it pretty fun and pretty beastly elite specialization, healing is pretty awesome and insane to point that keep a pet alive when they are just face tanking a champion. I am being serious most of champ HP bosses fought with my Druid, my pet just face tank them like childs play. The Dps is actually not that bad but it is weaker compared to other classes reason that is because staff dps is suppose to be low dmg but super fast speed esp Soul Beam it 1.5 cast channel spell.
Gear I am running is new stats combo Crusader with Sup rune of Exu. with either Magi for more healing and tankyiness to the pet when facing a hard champ, to marauder accessories for more dps which in fact makes a huge difference.
I am liking the staff and glad that Rangers have it cause allows a lot towards healing and making your pet be the tank for a lot of solo play.
One last thing, Ranger could handle a lot of mobs at once in HoT if control pet through macros of attacking the dangerous targets first than kiting the melee ones as Ranger, and lastly knowing your surroundings, could even solo HoT events.
(edited by Avatar Exico.1806)
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Avatar Exico.1806
I understand both sides of situation.
In my personal opinion 400 does seem way to much in my opinion. Since A-net announced Heart of Thorns and announced Elite specializations everyone was excited to try new content with it with some work to obtain it just like all other mmos with trump card. When new skill system released hitting lvl 80 gave us all hero points needed to max out all 5 trait lines but looking at Elite one it like 5 trait lines that maxed out again. The Elite extra stuff like runes/sigils etc… shouldn’t be part of Elite specialization and that should be just extras if people want them in my opinion. That spells, traits, unlock and weapon is what should include for Elite.
Also reading have work on Mastery to finish Elite specialization so really majority of content is done and then what else is there left but gear and prepare for raids that come out later.
In opinion I want work for Elite specialization to some to degree but also I don’t spend doing all of content in HoT just to finish it and than play it at it full potential because than what point playing Elite specialization in new area since already know whats happen and such.
Hello A-net, I had idea when looking at my consumables and figure out it would be really cool to put a consumables action bar on UI interface for players because than players can just click on consumables they want use without opening their backpack and double clicking on consumables they want to use. This action bar would help so much in time and make consumables much more efficient and easy usage. I believe this would be a UI addition that a lot of players would want to have. The Action bar would be like 4 slots like the weapons slots in Guild Wars 1. I like hear back from you with a response on the idea.
Thank you very much for you time and effort on reading my suggestion.
Wintersday idea:
• Snowball fight- A World vs World Style battle, and bases would be Snow Forts etc… Something similar to World Vs World but be more like Huge Snowball fight with Snowball skills.
-Saved Trait System- A Trait System was a lot like build system on Guild Wars 1 where players could save their builds, and players would not have to re train there builds. Get to keep the most awesome builds they made.
-Legendary Weapons Story Chains- Be nice there could be very long chain quests that will result in a Lore Legendary for players could obtain.
-Macros- Be awesome to add a Macro system into game so players could macro items etc. In addition, could just click on macro without opening inventory to click it.