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Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Avelline.2914

Avelline.2914

I main an engineer, and when I heard they were getting the hammer I flipped out with joy, all in all a unstoppable heavily armored, steampunk monster. Buuuuut the hammer and gyros need some work.

Hammer:

1 Chain – Attack speed needs to be far faster, melee combat is risky for a medium profession we need faster attacks at the very minimum, a 5-10% damage increase would be nice.

2. Fine, maybe increase projectile reflect by 1 second if anything.

3. Rocket Charge, is very clunky has pathing issues, when it hits, it does amazing damage but i the flashy bits of the attack/animation, targets even AI ones can move away or have additional allies move infront of them, causing your attack to go everywhere…

4. Overall loved it, instant cast would be nice.

5. 1/2 more stun time, otherwise great.

HAMMER OVERALL – Reduce the cooldowns and make fighting up close worth the danger, compared to what the engi is use too, FASTER attack speed/animations would be top of the desired list.

Traits – I had no problem with, honestly. Liked them all and the options available.

Gyros -Need major rework, they are too weak, too slow and have WAY too high cool downs, as many have said, any sane engineer would not take gyros over current utilities because they are too clunky and under-performing. Perhaps make gyros immune to damage and use fuel as life-span? Or give them 50-100% increased health, and give powerful passives and potent actives?

(say a detonating ability that change depending on the gyro, keeping the dazes and toolbelts as they are, except the poison field from the medical gyro that needs a buff imo.)