Showing Posts For Avorzik.3825:

Condition/Healing build

in Necromancer

Posted by: Avorzik.3825

Avorzik.3825

ya i just tried now and i cant even get the numbers i do in game lol
from memory it was mostly apothecary/shamans gear and the numbers were about 850 condi dmg, 1300 healing, 2600 toughness and about 21k health.

with food, sigil of life, yadayada it was about 1k condi dmg and 1600 healing power

im used to running more support/ tanky builds, so the 1k condi dmg (before any might or whatnot) is more than enough to put pressure and dmg on ppl. and the 1.5k healing puts numbers out as i said in my last post

and i only have 3 ascended trinkets the rest of gear is exotic

edit:
http://gw2skills.net/editor/?fQAQNAW7IjMaJ7Nb0bKAJFX/8kiu3OqwxUKKndA-jkxAIOBZqBQesIasV3ioxqnJiqV3YA-w
thats pretty close i would say even though thats useing all 5 ascended trinkets

(edited by Avorzik.3825)

Condition/Healing build

in Necromancer

Posted by: Avorzik.3825

Avorzik.3825

I currently run this exact idea on my necro alt.
full shamans heal/tough/condi dmg (or whatever that set is called now)
0/10/20/20/20 with the dagger 5 on DS, staff traits, transfer heal, heal on DS down, DS cooldowns and marks 3% LF

its probably some of the best fun ive ever had, as long as you are in group fights. i used it in spvp and wvw (wvw is more fun because both the healing and condi dmg is higher) and it is definately viable. 8s regen that ticks for about 350 on a 4s cooldown MOB is ridiculous party support. combine this with the DS heals and runes of water (about a 1.7k aoe heal every 25 sec, yes i use eat conditions because i hate the healing well)

really good fun and makes your team really love you for healing + condi pressure

definately go for it, if its true that necro healing is being buffed i am excited (although kinda sad becuase that means there is a chance it will become fotm >_<)

One Toolkit to rule them all

in Engineer

Posted by: Avorzik.3825

Avorzik.3825

lemme see

toolkit – prybar, shield
elixir gun – super elixir
flamethrower – knockback
grenades – poison nades
and toolbelt would be elixir s (if stealth only) or nade barrage

can you tell i play tanky? lol

6/25 Patch notes~

in Engineer

Posted by: Avorzik.3825

Avorzik.3825

healing mist is a stun breaker!!??? :o

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Avorzik.3825

Avorzik.3825

i will add my 2 cents.

i think theives are a great class and have great ideas, i think that the only thing that is the problem is that stealth is too defencive. i think stealth should be (somehow idk how) made to compliment the theif’s offensive capabilities. (something more than just 1 new skill in stealth)

as it is now the theif has some of the best offense and some of the best defence all in one because of the mechanics.

now i win my fair share of fights with theives, but the ones that give me huge trouble are those that can repeatedly unload a nice burst and then stealth in between. having this combination of great offense and great defence is what makes this class very difficult (and frustrating) to play against.

i think somehow fixing this would also make the theif more fun to play because it would make stealth more about finess and positioning rather than just the defencive button (from my theif playing experience atleast)

just my 2 cents but this is definately an interesting predicament anet is in here

if not for this my theif would be my main cause i always played the sneaky dps classes in other mmos

(edited by Avorzik.3825)

The real question about thief...

in WvW

Posted by: Avorzik.3825

Avorzik.3825

i agree with you OP, the fact that even if i do win the fight (which is rare because im half dead before i even start it due to culling and whatnot) they can just stealth and run away.

if they are bad its a different story, but a well played theif will never die 1v1

for this reason if one attacks me now 1v1 i just use my blocks and cripples and walk away cause its a waste of time and annoying.

Coated bullets for P/S?

in Engineer

Posted by: Avorzik.3825

Avorzik.3825

i thought the same way, i went from a 30 points in precision trait (with coated bullets), to 10 in power and 10 in precion with a new build im trying. noticed no change in my damage output (maybe even a bit higher with the burning on crit proc in power traitline)

the only upside to coated bullets is what ahlen said, it allows you to always hit your target no matter what is inbetween you and them.

Rifle/pistol vs Elixir gun

in Engineer

Posted by: Avorzik.3825

Avorzik.3825

@Karast

ty for the reply

the full support/healing bombs build was actually the first thing i felt like doing when starting an engineer, however my other toon is a healing shouts warrior, and i definately want something that is not similar lol

so i was hoping that even the meager 2 elixir with the hgh was still enough of a “party helper” cause im that kinda player

i fully agree on the vigor tho

possibly 30/0/0/20/20 ? using kit refinement with elixir and just the regular elixirs on their own for support?

hard to find a middle ground i know

Rifle/pistol vs Elixir gun

in Engineer

Posted by: Avorzik.3825

Avorzik.3825

thanks for the quick replies!

as for questions, the reasons i am asking is because i do not want to use the elixir as a main, simply for the heal and support when need be.

and also because i am not planning on speccing far into pow/prec (which could very well be the problem)

i was looking at something like this:

http://www.guildhead.com/skill-calc#mcM9oMvlNMMvlNMaa0xGVmMaqmo

i love absolutely love speedy kits, and think the bonus might would be excellent for support in a group, which leaves me with vert few options left.

i have the 10 in power so that when using bombs i could switch the trait to increased range for bombs.

is this build horrible? or am i pretty much dooming myself to horrible damage no matter whether i use main or elixir lol

Rifle/pistol vs Elixir gun

in Engineer

Posted by: Avorzik.3825

Avorzik.3825

hey guys im sorry if this is a relatively simple question but i am fairly new to engineer (loving it so far) and have a question to ask

i am interested in a medium ground build between survivability and dps. and something i can use in wvw and pvp (hard i know) so i have been making a build that basically allows me to switch grenade kit (for wvw) with bomb kit (for pvp/pve) at will.

my problem lies in the fact that i absolutely love elixir guns #5, especially combined with kit refinement. it seems to boost my survivability considerably and is great for support

my question is that while i have bombs or grenades for aoe, i want to use my main for single target regular damage. however i see nothing that would benefit me using my main hand over the elixir gun. (and i really love using pistols or rifle)

so unless i put points into presicion, is the bonus to power alone enough to use the main hand over all the conditions of the elixir gun?

TLDR why use rifle/pistol over elixir gun skills when not traited specifically for rifle/pistol?

sorry for long post im really curious about this