Showing Posts For Avs.1058:

This is getting old.

in Elementalist

Posted by: Avs.1058

Avs.1058

We get owned in pvp. You get targeted because you are the weakest link. There are plenty of other classes that deal similar damage, yet they can get in and out better than we can, and have more durability or hp. There is the problem, with generalized roles for all of the classes, ours is one of the weakest out there. Easy to kill, and not easy to escape. Its pvp where we have problems, not pve.

Underwater Mobs should not Evade constantly

in Suggestions

Posted by: Avs.1058

Avs.1058

This seems to happen more often in Orr against Risen undead citizens or soldiers.

Underwater Mobs should not Evade constantly

in Suggestions

Posted by: Avs.1058

Avs.1058

Unless this is a bug, underwater mobs should not be able to evade after every other attack. This increases their effective HP or difficulty far beyond what’s intended per single mob.

It is frustrating to see players attempt to kill these mobs under water and miss 50% of the time due to evasion with infinite stamina.

Provide Elementalists with Weapon Swap out of combat

in Suggestions

Posted by: Avs.1058

Avs.1058

Assuming weapon swaps were disabled for Elementalists because they can attune in combat is a good idea. However, due to the design of weapon variety and skill variety, Elementalists should be able to swap weapons instead of having to switch using inventory outside of combat.

In other words, this provides all the benefits of swap other classes have out of combat, without having an impact in combat.

Simple: Move Delete Character Button away from Play

in Suggestions

Posted by: Avs.1058

Avs.1058

It probably doesn’t bother everyone (or does it?) that the delete button is almost right next to the play button making it easy to misclick if you aren’t paying attention.

I suggest moving the delete button to a location where it would be isolated for a player to click.