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This seems to happen more often in Orr against Risen undead citizens or soldiers.
Unless this is a bug, underwater mobs should not be able to evade after every other attack. This increases their effective HP or difficulty far beyond what’s intended per single mob.
It is frustrating to see players attempt to kill these mobs under water and miss 50% of the time due to evasion with infinite stamina.
Assuming weapon swaps were disabled for Elementalists because they can attune in combat is a good idea. However, due to the design of weapon variety and skill variety, Elementalists should be able to swap weapons instead of having to switch using inventory outside of combat.
In other words, this provides all the benefits of swap other classes have out of combat, without having an impact in combat.
It probably doesn’t bother everyone (or does it?) that the delete button is almost right next to the play button making it easy to misclick if you aren’t paying attention.
I suggest moving the delete button to a location where it would be isolated for a player to click.