Commander Azizrian – Valor Zeal [VZ] – Stormbluff Isle
(First of all, mods: I wasn’t sure where else to put this, so I hope this is alright!)
Some of the discussion about the MKLabyrinth bosses got me thinking about how they could be improved/made more fun, and I found myself thinking back to how much I enjoyed Scarlett’s funhouse.
I really loved the inclusion of external mechanics (cannonballs, TNT barrels, etc.) as an addition to fighting Scarlett normally. This is also my favorite part of the dredge fractal – having to kite the final boss under the pipes to keep Superheated up (I’m always the one on switches!).
In a recent thread on how to improve the labyrinth, I suggested modifying Grand Vizier’s abilities (as well as his health!!!!!!!!!), and I started thinking about the goofy fight with the Blood Prince in the opening story instance, where you had to lob pieces of candy corn at him.
While I understand the difficulties of implementing mechanics like this for an environment like the MKL, where there are huge groups of people there solely to farm, I think it would be way more fun to include even just one simple mechanic that makes the boss a LITTLE bit more than a tank-and-spank.
Thoughts?
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