Showing Posts For Azoricus.7409:
I’m going to try and look at this objectively (I voted no for disclosure).
The issue in my mind with every potential siege addition that can be deployed open field, is that while in theory it benefits both sides in a fight the same (potentially) it will almost always in reality benefit the larger force more. Large force = more supply to build, more people to soak damage, and greater ability to just nuke down the smaller force’s siege.
Personally as a 1-5 man roamer, siege is a pain in my butt and I dislike it. But I can acknowledge that it could potentially be a benefit for defenders to have greater options open to them in siege placement. Instead of allowing for cannons to be built open field, maybe allow for them to only be placed and built within towers/keeps and with a limit (2-3 for towers, 4-5 (probably more due to the number of gates needed to cover) for keeps?). This would be in replacement of the current standard for the cannons. This would allow for defenders to cover more of the current “weak spots” in defense ie cata spots, without being too overpowered since you would be limited in the number you can deploy. This would require more coding of course, but this is the only implementation I could see having a net neutral impact on WvW, more potential for open field siege will always be a negative impact in my mind.
This is the only way i can even consider portable cannons. Only inside structures (and with no more automatic build sites when the structure upgrades) and with a limited amount per structure. More of a way for ppl to customize the positioning of the cannon rather than building gazzilions of it like some servers and their AC’s. Never, I mean NEVER should cannon blueprints be able to be droped in open field, far from structures. It will be too harmfull for open field fights. For that we alrady have the cancerous openfield AC’s.
It’s becomming unplayable at EU primetime in WvW. Even respawning or selecting a Waypoint to port takes ages for the prompt window to come up… WTH is happening?
1. Does the lag only happen while you’re in a PvP map? Does it also occur in the PvP lobby? Other maps?
- Every borderland in WvW
2.How long does the lag spike last? Does it ever clear up?
- Always laggy throughout but gets really intense on fights even if it 25vs25 and usually ends in disconnect
3. Of your last 5 GW2 play sessions, in how many of them did you experience lag?
- All of them
4. Are there specific times of day when do or you don’t experience lag?
- Between 11h00 and 16h00 GMT never have lag. Between 20:00 and 23:00 GMT massive lag
5. When do you remember first experiencing lag of this severity in GW2?
- It started about 3 weeks ago (when I transfered from Seafearer’s Rest to Far Shiverpeaks).
6. Do you also experience lag playing other games? NCsoft games like Wildstar?
- No
7. Do you live in NA or EU?
- Portugal (EU)
8. Are you playing on NA or EU servers?
- Far Shiverpeaks (EU)
9. Was your account ORIGINALLY created on NA or EU?
- EU
Now that we know that there’s going to be a new season/tornament starting in March, is there any chance of getting the reward from the first season for the people in situation B, before the second one beggins?
Starscream’s trolling was one of the things that made my time in IRON a great time. Condolences to his RL family and to his IRON family. He will be missed, especially on the forums…
(edited by Azoricus.7409)