Showing Posts For AzureSinisterShadow.3246:

Crafting Help: I cannot craft certain items

in Bugs: Game, Forum, Website

Posted by: AzureSinisterShadow.3246

AzureSinisterShadow.3246

Although this may seem like a very unlikely or nooby thing to say, I am afraid that I cannot craft any items in tailoring besides the items for the primitive armor set and the insignias for that set. I have absolutely no idea why this does not work for me; I have checked the wiki, the internet, and every other source I can think of, but I cannot find any solution to this problem. The obstacle that is blocking my progress is that I cannot produce any insignias ( they can be bought, but then the recipe is not unlocked and I don’t have the money to buy all of the insignias that I want off of the TP), which is caused by the fact that the discovery tab lacks does not display all of the materials that I have, and because there are no insignias already unlocked. I have no idea why this is the way it is or how to fix it, please help.

Super speed glitch?

in Bugs: Game, Forum, Website

Posted by: AzureSinisterShadow.3246

AzureSinisterShadow.3246

This has happened to me as well, although I believe that it first happened before the patch. I did a little bit of searching and found this video:

I know i shouldn't but....

in Necromancer

Posted by: AzureSinisterShadow.3246

AzureSinisterShadow.3246

Downed state

  • Cannot move
  • Cannot exit voluntarily
  • When you are out of downed health you are dead, not out of your transformation charge, just dead.
  • Have only one skill that does not suck

I’m sticking with a heavily customized invulnerability. Sure, Necro takes hard CC, multiple enemies can ablate your life force in the blink of an eye making it suck for scaling, it decays preventing you from hanging out in it all day, and you have limited skills available as if you cast Lich or even Moa but you still take no damage to health.

The downed skills are actually quite good. Anyway, I tend to think of deathshroud as a hybrid, having started development as a tanking mechanic to make up for the lack of other damage mitigation skills, but was then turned 180 degrees and given powerful offensive skills, leaving both roles unfilled. For example, if you were to play a condition build, deathshroud has almost zero use for you because of the lack of conditions you can maintain while in it. Power builds manage to benefit the most from deathshroud, but since lifeforce scales off of vitality, good luck staying in deathshroud for long. The only thing I can see deathshroud being really good at is sucking up raw damage, something that would be valuable in another game perhaps, but in GW2 with the evades and all other ways to avoid damage, it falls kind of flat.