(edited by Azurymber.5193)
Showing Posts For Azurymber.5193:
yeah, just counted. I have over 6000 ugly old sweaters :x kind of ridiculous lol
To the OP,
Imagine if legendaries were not part of the game. People would have no reason to farm and prices would be even higher.
what if legendaries only required rng account-bound drops. Then the only way to get them is to farm, and by farming you make gold on the side.
I would really love to get a legendary someday.
But right now to get one, it would cost around $1200 if I purchased gold via Anet’s gold exchange
The precursor alone for the staff is 450g+
On the other hand, one could just visit an RMT site and spend $300-ish
I would love to be able to go out and do hard dungeons or farm… but:
Apparently you can’t farm well. I have full mad king’s socketed with MF, and all MF accessories socketed with MF. And even when I’m using omnom bars and mf boost at jormag or farming in frostgorge, I rarely get anything of value.
Doing this I would be lucky to get 6g a day. Which means it would take me 75 days of non-stop farming to get -just- a precursor.
Dungeons are completely pointless for gold making. For example I just did a large number of Arah runs (which are a disgrace to this game due to the 50+ different glitches and bugs, and nearly everyone exploiting it), each taking around 90min – 4hours.
Did I get -anything- good from these? No. In reality I probably lost money or broke even doing them due to repairs.
Which brings us to the “most used” option. Playing the trading post. Nearly every time I ask someone with legendary how they got the gold for it, I get the same answer. Either “play the trading post” or “spend $200 at randommrmtsite.com”.
Playing the trading post essentially involves buying low and selling high. What this means is that when prices are low people buy 100s of the item (preventing those who need it / want to enjoy the game from getting it at market price), and then sell it high (probably resulting in all the people crying about how hard it is to make gold).
This “playing the trading post” stuff is against ToS in most other MMOs out there. I used to play FFXI, and a huge amount of people were suspended/banned for doing it (as they essentially doubled or more, the prices of all the in-demand gear). From what I’ve heard, people control the “legendary” market, inflating prices in a similar way. I’m not sure if this is true or not. But when I started my quest for the legendary in october, precursors were around 200-250g. Now they are 450g+.
So to get a legendary, your best bet seems to be to either play the trading post and kinda screw people over. Or buy from RMT and promote account-hacking, child labour, etc.
The -worst- part about this is that legendaries are supposed to be a status symbol of the work put into them. And the way they have been designed, it is only a status symbol that you probably exploit/rmt/screw ppl on the trading post. Further, it doesn’t seem like people who purchase 400g from RMT get in trouble for it (as some people with legendaries essentially openly admit they got it via RMT and that people who buy from Anet are stupid for wasting money, since it’s triple the cost for gold)
There are easy solutions to these problems. For example, sell precursors on the trading post for 8000gems ($100) but make them auto-account-bound. This would reduce in-game demand lowering prices, and dissuade people from going to RMT’s for the gold to get their precursor
Or make precurosrs available in alternative ways. For example, 1million karma, or 300 skill points. Things that allow players to actually -ENJOY- playing the game instead of doing the same CoF or AC dungeon 50times+ a day to get gold.
Or best: Make precursors attainable by a special item that drops randomly -everywhere-, and has a higher drop rate from mobs that aren’t killed as often (including lower level ones). So this way people have an incentive to actually go into mid-level zones, which are for the most part completely dead now.
By doing somthing like this people might quit repetitive dungeon farming, or sitting in lions arch “day-trading” for hours messing up prices, and actually -PLAY- the game.
Every single person would benefit from this.
And to anyone who is going to post the cookie-cutter “but legendaries are supposed to be super rare and no one is supposed to have them” thing. How does buying your legendary for $300 from an RMT make it super elite or rare?
So I honestly don’t understand this Legendary system. It pretty clearly promotes RMT and “playing the trading post”, both of which seem to seriously hurt the game. I mean you can farm a month straight for a precursor or you can work a minimum wage job for 2 days and purchase the gold for it from an RMT site. Which makes more sense?
ah maybe ill just get a bow or dawn then and make a warrior or ranger lol. thanks. i was told previously its auto-soul-bound
stupid question
can i get myself a bow legendary on my elementalist and then move it to a diff char?
I was happy with the process
But now that they probably killed jormag (which i found incredibly fun and loved doing, as i could work, and take breaks when jormag popped) im assuming farming gold will be more boring. And this just happened recently
And now that they are forcing ppl to do arah the “correct” way i have an issue (especially since ppl that did it before me got the ‘easy way out’ by exploiting it)
If arah had no glitches id be ok. but it does. And the glitches kill it for me.
I spend more time trying to re-log, re-party, etc, to get over the dungeon glitches. Or giving up halfway through the dungeon. that I do having fun.
I’m not saying “don’t have a hard dungeon”. I’m just saying its unfair that only staff elementalists (which generally suck anyway) have to deal with a 1.5hour dungeon and countless glitches.
I realize it’s possible. But with the instance glitches pug groups via lfg website are glitchy 75% of the time and fall apart
Or someone leave halfway through and we cant get someone else in so we break
etc
I don’t have the 10 hours it takes to hope i get lucky and get into a good pug group
And almost no one on my server seems to do arah or care about it. I’ve stood at the door for hours and seen no one show up (before i realized there was a lfg website)
Right now there are 5 mosts on gw2lfg across all servers (and they are generally ppl looking for a party save for 1 of them)
there are 13 for asc
13 for cof
and 104 for fotm
It’s not like there is a ton of choice.
Like i’ve said multiple times. I already have gift of might and magic
Only reason i converted the 100s of gold in items to them is because I kept reading on here that Anet account are in-secure and get hacked easily
I’ve also spent some irl money.
I have no problem with a dungeon that works and that can be completed without a huge hassle. Ex. I could spend an hour and a half a day doing arah.
But today I spent 5 hours and got 3tokens
I don’t have that -much- time to waste. I’d even be quite happy if they sold the tokens in the gem store at 25cents a piece or something.
I spent a lot of time because I wanted the bifrost for WVW which is the one part of the game i really do enjoy (when the other teams -actually- try and the commander is good)
And i’m very upset that i wasted so much money on it. Remember, when i started going for legendary Arah was easy. At first lots of ppl did it to bag farm, then lots of ppl used shortcut. Now I can’t even reset an instance to do a second path if one glitches out :x
I understand with someone that has hours to play (at a time) it woudn’t be that bad. But I don’t. And there is a difference between a 15-30min dungeon and a 3hour dungeon when a boss glitches out and you cant reset it so party breaks.
And i invite anet to look at my logs and see a room full of 5 ppl all fighting giganticus lupicus and having it reset while ppl are hitting it and alive in the room
How is that fun? Its a waste of my time.
(just realized there is an edit function lol)
Edit: Now we decided to try a new path. everyone left. cant reset the dungeon. some ppl gated out. and some ppl left.
its the huge amount of messed up glitches that make this fail so hard.
Reformed entire party (every one left, reformed) still can’t reset instance
Giving up on this :x A-net sure managed to rip me out of a good couple hundred dollars
(edited by Azurymber.5193)
the fact that nearly everyone only did arah p3 with shortcut is proof people don’t enjoy the dungeon.
like i said, i’d happily trade my gifts for money if I could. if the dungeon wasn’t full of bugs i’d be fine. But when you have ppl dc/ing or bailing, and are unable to replace them after 2 hours. its not fun. When you have to do the same boss 10 times because it randomly resets due to you moving in the wrong spot in the room, its not fun.
Running past 50 3-shot kill mobs is not fun
The arah dungeon is not meant to be fun. If it was, people wouldn’t run past all the mobs and just try boss fights. Its boring and repetetive and glitchy.
I would be willing to trade 10 tokens, from other dungeons, for 1 arah token. That would at least let me have fun. But Anet seems to want to force you in 1 direction in this game. Just like forcing fractals on people to get the best gear.
To be honest i wish i could get all my money and time back, and i never realized how much of a time sink this game is due to poor design and glitches :x
Everyone said arah is really easy because it was, until they took away the benefits of bag farming and the shortcut.
Now its a huge headache, and as i actually have a job, i can’t spend 5 hours a day trying to get one completion :x
one: i already have a bunch of my gifts worth around 600gold + so if i don’t do it i wasted 600gold
Two: ive got 2 parties today
1st one the dungeon glitched and we couldnt get into the same one so party broke
second one lupicus glitched and reset 5 times
I don’t have hours to waste dealing with glitces, overly difficult dungeons, and players constantly quitting. And i’ve tried countless times to get ppl on my server to do it but no one wants to -for good reason-
fyi i spent the last hour trying to get into an arah party using that lfparty website.
One party i manged to get into the dungeon was glitched and we couldn’t get in together and they didn’t want to start over.
So basically I have to spend countless hours refreshing a website in the hopes that i land a party. Mainly because ANET took out the “shortcut” and “bag farming” (all of which allowed tons of people to get all the tokens they need with little effort, resulting in no one wanting to do it now)
so basically the game is just doing the same 7-10 dungeons repeadetly?
I run a business and pay people to do repetitive tasks… why would i do that for fun?
The game was advertised as open world and event driven. That was awesome and really fun. But nobody does any of that anymore because of “anti-farming”
So what is the game then?
Just dungeon runs forever? I could have played WoW for that.
I would love to do arah on my server, aside from the fact that it is nearly -always- closed. It opens up once in a while for an hour or two. And I kind of have a life. So I’m basically stuck finding pick up groups cross-server. As I can’t always be on prime-time when it opens.
Nearly every run people want to skip all the mobs
And as a result nearly every run we wipe 10 times trying to run past mobs and people leave.
If it was like CoF or AC, even a bit harder. I’d have no complaints. But when i bought this game it was advertised as open-world, event heavy, etc. And now its just dungeons over and over and over again.
I’m fine with karma and gold. If i could get arah done i’d prob have a legendary within a month. My issue is that with the whole dungeon-heavy thing, there is nothing fun to do.
Repeating the same dungeons over and over again with a few people is boring. Events were fun. And when i started playing, people were doing them a lot. Now everything is suddenly instanced for some reason.
And the game seems completely out of whack. If you can seriously run past 5 risen in Arah explore. Please tell me your build. As nearly every mage that I have seen try it wipes.
how do i get arah done :x its pretty bad that even with the best gear outside of fractals i get 2-shotted by nearly every boss
Is this game supposed to be unfair?
First, this isn’t a complaint. It’s a question.
So i’m trying to get my elementalist a legendary at some point (probably not for a long time)
One way I was doing this was jormag farming. It was fun, lots of people came. lots of stuff dropped. Now I heard they reduced the drop rates, and the last few times i’ve done it, almost no one was there.
I try to go to orr to farm and get karma, but nobody is ever there. I finally did plinx for the first time, and there were only 4 others, who left right after.
And as an elementalist, I have to get 500 arah tokens. However, I haven’t been on a run that either didn’t fail completely, or take 2-4 hours.
Whereas my friends can all do cof and AC and stuff like that, for easily tokens in 15 min.
So essentially, if I want to get a legendary staff I’m forced to spend 4-8 hours a day doing arah. (assuming I can find a party). And then to get gold i’m forced to do dungeons or fractals.
Also unlike other jobs. I can’t really solo end-game events by myself. So if no one is in The lost shore, I can’t really do much. 5 risen kill me in seconds, regardless of what equip i use.
What I don’t understand is why the game is designed this way. Is it supposed to strongly favour some jobs over others? Or is this just a balancing issue? Or is it intentional to get people to spill out $100s in gems to buy gold?
I’m not saying that legendaries shouldn’t be challenging. I’m just wondering why some jobs have it really easy, while others are stuck doing incredibly hard dungeons that -no one- seems to ever care about or want to do.
Thanks :x
[Thread title edited by moderator for clarity.]
(edited by Moderator)
I would love to know this as well.
RNG implies equal randomness across all players.
The RNG is not the problem
I’m assuming the system of tagging is the problem
If a warrior can hit considerably more mobs per round in jorm farming than an ele or ranger can, that warrior has triple the chances to obtain itemsAnd no one spent another 3 hours doing the karka chest as they all occured around the same time? Most finished one, joined a nearly finished one in overflow, finished that one, etc. Karka event was 1-time and form what i gathered nearly all of them ended at the same time. Also I assumed opening a second chest that way would be an exploit as it was a -1 time event- which essentially screams “you get 1 chest”
You would be incorrect. People got multiple chest because they were able to join a “fresh” overflow that hadn’t even started the event. I highly doubt anyone did the method you’re suggesting (Going to an overflow with a nearly dead karka) as the overflow would have been full at that point.
Oh and every class has some form of AoE. Yes some are better then others at AoE but some classes are better soloers or bossers and such. It’ gives a diversity to each class while keeping a fair playing field by not excluding one class over another.
On my server my friends jumped into my overflow after completing theres and got a second box within 10minutes.
The fact that some people did the event on another overflow for 3 hours shows that it would have been easy to prevent
And since it’s a one time event it makes sense that you get 1-reward chance. Thus risking a ban for exploiting the system by getting multiple chests (in ffxi people did something similar to this and they got mass banned/suspended for it)
In regards to AOE, explain to me any way that my ele can outpreform a War when farming jorm. 2 wars use their ability and every mob is downed. In that time i’m still casting the spell, or my spell has hit -once- for minimal damage.
Yes my ele may be slightly better against a dungeon boss with ranged and dot, but how does that make the game fair to me? If i fight said boss, the war will get to use my abilities and get the same chance at items as me. If i farm i will get 1/3rd the war does. That isn’t balance.
RNG implies equal randomness across all players.
The RNG is not the problem
I’m assuming the system of tagging is the problem
If a warrior can hit considerably more mobs per round in jorm farming than an ele or ranger can, that warrior has triple the chances to obtain items
And no one spent another 3 hours doing the karka chest as they all occured around the same time? Most finished one, joined a nearly finished one in overflow, finished that one, etc. Karka event was 1-time and form what i gathered nearly all of them ended at the same time. Also I assumed opening a second chest that way would be an exploit as it was a -1 time event- which essentially screams “you get 1 chest”
@HKO comment, HKO was a really fun and -really- well done mmo at the time when I was playing/volunteering. However the company was licensing the game and due to changes from what im guessing is sanrio, they messed it up. It was essentially a beta, and because of all the issues (with the head programmers) I think the company dropped it and never launched it officially.
@ lodestones, I’m talking corrupted lodestones which are 1.3ish gold each.
My friends who farm jorm (as war?) often get 2-3 lodestones plus 1-2 exotics per run
I’m lucky if I land 1 lodestone, and I go crazy with spells, cycling through every staff aoe I have on a power build.
The problem seems to be that war’s have a lot more dmg as meelee and within seconds, kill many of the mobs that drop things. By the time my spells do their aoe damage (which is generally dot), they are dead.
@ rather miss events
And my argument isn’t not (sry for double negative) to have events. It’s to have safeguards in the events to stop people from exploiting (opening multiple chests) or “scripts” that unfairly determine who gets a box after.
This could be easily accomplished with a few lines of programming.
Ex. openkarkabox = false
you open the karka box
openkarkabox = true
This way you couldn’t open the box on all your chars
And they could just mail a box to -everyone- with a bonus item inside (like turns you into a karka for 30min) if you have already opened one.
(i program too btw, and have programmed for online games)
The main point is that simple things which other games almost never have issues with, seem to be serious issues here. And by all the posts on this forum, I think it’s safe to say I’m not imagining stuff.
I just still want to know if this is -normal- for Anet as i never played GW1. was GW1 this bad? Or was it bad at the start and got better?
Oh personally I’m fine with mesmers using portal. I actually think it’s pretty cool. It’s just that it would make a lot more sense to give each job something special or useful in each situation. Most other games have this build in as they don’t have dynamic classes. FFXI did an -amazing- job at this, where each job had really unique abilities that set them apart.
But here I feel like some jobs are -extra- good at certain things, whereas others are just terrible. For example I feel kinda imbalanced in PVE as an elementalist, as other jobs can do a lot more dmg than i can, even if i max my power and never miss, while taking considerably more hits than me.
I don’t believe in nerfs or making one job better than the other. I believe in balancing jobs out so they all feel special to play and all have some sort of competitive advantage in some sort of situation. As opposed to having 2 or 3 really good jobs and a lot of meh jobs.
I’ve played well over 10 different MMOs (ffxi, and ffxiv being my favourite), including hello kitty online where I was a moderator, and out of all of them, this one seems to have the least balance.
What I mean by this, is that everything in the game seems to be skewed so that one group of people do better than others.
For example:
This recent Karka Event >
Some of my friends managed to open two or three boxes -during- the event, and still got a box in the mail.
I on the other hand being in an overflow server and finishing later than others, only got to open one, and received no box in the mail.
Others lagged out and received one box in the mail.
Here, some people get 3-4 boxes, others get 2, others get 1.
Since these boxes all have a chance of giving a precursor which is worth a weeks+ worth of farming in most cases, this seems pretty unbalanced.
Jormag (and probably other farming) >
While I think the chest system at the end of the event is very fair, I notice that some people are able to make 5-9 gold per run, whereas the most I have ever made (as a lvl 80 ele with power/mf gear, omnom berries, guild buffs, banner buffs, etc) was probably 4 or 5g. And this was -very- rare. I noticed a divide with people farming, where some normally get a few g a run (or no g) and others get quite a bit every run.
From what I have gathered, some people are able to farm the event -very- efficiently, while others are unable to do the same. My assumption is this has something to do with jobs and their aoe abilities. For example I see that warriors (even in full MF gear) tend to do quite well. When some individuals are able to get 3+ lodestones a run, and I see maybe 1 lodestone every 3 or 4 runs (with the occasional run getting me 2 max), it tells me there is something really unbalanced going on.
Gold >
This game seems to rely heavily on gold to be an “elite” player. WvW siege equip can cost a lot, legendary weapons cost quite a bit, etc.
Now i’m all for this and think this is a great system
Except that I’ve spoken to multiple people off the game who have legendaries, and realized that they got the majority of the gold for it either from an exploit, or from buying gold from gil sellers at less than one third the cost of the current currency exchange system in game.
Now there are economic ways to fix this, such as making precursors available for purchase with crystals for 10,000 gems. If this was done, then there would be an increase in demand for gems, driving up the gem exchange to a more at-level position with RMT prices. Now as an economist i realize how simplistic that sounds. The reality would be a bit more complex and require some research and maybe a test. But the point is it could be done.
However, instead, the majority or the legendary quest is focused on gold, which to be completely fair, quite a lot of people purchase from RMTs (and don’t seem to get banned for it, which would be an acceptable alternative).
Again, this could have been easily fixed by requiring lvl 400 items that could not be sold rather than ones that can be sold (meaning people would have to manually farm them)
Jobs >
I don’t think I need to go into much detail here. If you go to various forums you will see many topics complaining about job imbalances. For example mesmers in pvp or wvw, and their ability to portal people into a fort.
I could go on, but the main point is that this game seems to favour certain groups over others, rather than be a product of the time you invest, and money you spend -supporting- the game.
So i’m just wondering (as I’ve never played GW), if these imbalances are just generally something that goes along with GW/2’s system of profits, or if it’s just a result of it being a somewhat new game. The reason I ask is because as much as I enjoy the game, I don’t necessarily want to invest huge amounts of time on a game where my success depends more on luck (which could change with any patch) than it does on playtime or skill. (ex. I don’t want to spend a month farming for a legendary or spend $800 in the game whereas someone else spends $200 on an RMT site. And I refuse to support RMT for obvious ethical reasons)
I would like to say that I realize this occurs in almost all MMOs, but from my experience and 10+ years of playing online games, this seems to have the most imbalance (and I’m sure that is debatable)
Thank you in advance for any answers.