Showing Posts For BOVkilla.7561:

Ele` elites

in Suggestions

Posted by: BOVkilla.7561

BOVkilla.7561

I know that I’m just dreamin’ here, but I would LOVE to see an elite signet, with passive something like no attunement swap time or 10% cooldown decrease on all spells. (who cares what the active is lol)

Ascended Traveler's gear

in Suggestions

Posted by: BOVkilla.7561

BOVkilla.7561

Exactly what the title says. I have noticed that most of the other prefixes have their own ascended set (amulets, accessories, and rings) and was hoping that you developers would put a traveler’s set into the game. Thank you for your time.

[Rework] Elementalist skills (Staff)

in Elementalist

Posted by: BOVkilla.7561

BOVkilla.7561

Skip to AIR if you don’t want to read the rest!
I only bought this game 2 months ago, so I’m a little new here, but staff elementalist was/is my first character so I thought I’d throw in my opinion and pray that the dev gods see it! I will post agreed/disagree, with my own opinion if disagreed.

Fire:
Fireball.) agreed
Lava Front.) disagree, no rework needed
Flame Burst.) agreed
Burning Retreat.) disagreed, like the fire field, but also would like a lower cooldown for lower damage
Meteor Shower.) agreed

Water:
Water Blast.) disagree, add ability to target teammates, don’t change anything else
Ice Spike.) agreed with others, either higher damage or quicker drop time with same cooldown
Geyser.) disagreed, maybe add the ability to target teammates for higher accuracy
Frozen Ground.) agreed
Healing Rain.) agreed

Earth:
Stoning.) agreed
Eruption.) agreed
Magnetic Aura.) agreed
Unsteady Ground.) disagree with both, would love to see it made closer to the jade maw collosi attacks, with bleeding and cripple because earth is condition damage anyways
Shockwave.) agreed

AIR: COMPLETE REWORK NEEDED, traits say high damage but we are only given two damaging attacks and they both stink!

Chain Lightning.) replace with something better like a “Lightning Blast” that “hits the target with a blast of lightning so powerful (think dragon’s tooth) that foes close enough (<120 radius) feel its effects”

Lightning Surge.) replace with something else, either an aoe similar to the underwater lightning aoe or something awesomely similar to the thief’s pistol unload skill, ex. “Lightning Storm hits target with six lightning strikes in rapid succession” (pretty low cooldown, because air only has two damaging attacks

Gust.) agreed
Windborne Speed.) agreed
Static Field.) agreed

ALSO LIKED THE IDEA THAT SOMEONE ELSE HAD ON CONJURED WEAPONS: add a trait somewhere in arcana that, when active, would allow you to pick up a conjured weapon and have it replace its respective attunement with decreased damage, and not using the trait would keep either charges or the timer and the conjured weapons would stay powerful

Please almighty devs, hear our pleas!!!