Good game, zergy to all hell.
So, I’m an “in and out” kinda player with GW2. I play for a few months, then leave, then come back, etc etc etc. Overall, GW2 is an amazing game. However, I feel HoT went in the right direction in the wrong way.
As a returning person, the new content isn’t really “hard” just…not great. All the new PvE maps seem to require a zerg to complete. I went back to the Silverwastes and thought I’d do some stuff there. BOY WAS I WRONG! Tons of little events, which is all right IF I had anyone helping me out. Someone yelling “Ferry people in!” for an hour and all the while I’m the only one defending a post from wave after wave of bulletsponge monsters. So, Silverwastes seems rather dead. It’s a non-existant zone basically from what I can tell. It’s yesterday’s news. And I look at HoT content and see that it’s all too similar to SW in that regard.
The new maps are rather confusing (at first anyway, I’ve kinda got them down now) and they are FULL of zerg oriented content…but what about ME!? What do “I” have to look foreward to? So many events that impede my progress as an individual, that is only waiting for the next map to be released so people can abandon these ones like they did SW (thus making “me” content inaccessable). However, I really feel the main issue with these events is that everything and their mom wants to knock you down, which means if you do try to solo some of the easier events, you’ll probably be stunlocked for an hour. My necro has TERRIBLE stability (unless someone else has a build I havent’ seen), so he may dodge the first 10 stuns thrown at him, but eventually he’ll be removed from the fight till he’s dead. I like the “harder/hardcore” content, but I don’t feel that mechanics that remove control from the player (ie: stunlock) is a “good” way to make something hard, it just feels cheap. This really makes me hate being a melee person too.
The Wyvern event in the first zone is a “good” fight imo. It is hard content that is hard because it is hard. It doesn’t require stun after stun after stun to artificially inflate the difficulty (SOME stunning is great, but not nearly at the level most HoT mobs are throwing out imo). I have to dodge out of the way of attacks and avoid the AoE and the fight gets more hectic the longer it goes. it’s a great fight. However, dinosaurs rolling around for 9/10 attacks and vines whipping constantly don’t make them “hard” they just make the fights annoying. Throw down persistant AoE abilities like the wyvern has. Give me some really strong abilities to interupt. Give “ME” something to actively do rather than sit on the ground for an hour.
So that’s my PvE experience. It’s content designed for a zerg that is, most likely, going to be abandoned by said zerg when a new map is released. It’s also artificially difficult due to so many stuns/knockdowns. I’d love to see some actual interesting mechanics rather than being knocked down by every monster. I really enjoy the less casual approach to the game, I just wish it was a “good” hardcore approach.
WvW however, is, imo, the main attraction. It’s what GW2 does better than the rest right now. EB is great. The map is nice and conducive to WvWers. The new maps…less so. The new maps feel more like a PvE map than a WvW map. I spent some time there but after half an hour of not seeing anyone and just killing random monsters, I’m over the new maps. I’m not an expert, but from what I can tell, the people who designed that map didn’t understand what WvW people wanted. It’s a perfectly fine PvE map, just a terrible WvW map. Too big, too confusing.
The new “auto-upgrade” system is a step in the wrong direction. Supply means very little now to the maps from what I’ve seen. In the past, supply in a keep meant something, but now the only time I see “0/XXX” supply in a keep is right after a big zerg raided the supply since there is no reason not to now. Every keep has basically been reduced to a glorified supply camp now, which reduces supply camps to…something less than a supply camp (a sentryless sentry I guess?)
I like going for more hardcore content, I just wish there was more there that didn’t cater to zergs. As it is, if you want individual content, there is no real reason to buy HoT. Once the next maps/expansion comes out, these maps will be a barren silverwasteland (see what I did there?!). HoT has no real longevity as it is right now. I like group content, I just hate that the new maps require, not just other people, but MANY other people to actually experience the new content.