Showing Posts For Bagarn.9278:

Daze durations test

in Bugs: Game, Forum, Website

Posted by: Bagarn.9278

Bagarn.9278

I just made a test of daze duration at some test golems, using sigil of superior paralyzation (15% stun duration) and superior rune of the mesmer (33% daze duration as 6/6 bonus). Due to the results I got I post this in bug section, if it’s due to wrong description or wrongly scripted I don’t know.

I made 6 tests, recorded in 30 fps and clocked them afterwards. I didn’t want to spend too much time in this, so I recorded only once per equip set. This test was made with a thief using tactical strike from behind, supposed to be a 2 seconds daze.

Test 1: No duration addition equipped (5/6 mesmer runes).
2:00 Daze

Test 2: 1x paralyzation sigil.
3:00 Daze

Test 3: 2x paralyzation sigil.
3:00 Daze

Test 4: Rune of the mesmer.
3:13 Daze

Test 5: Rune of the mesmer + 1x paralyzation sigil.
3:07 Daze

Test 6: Rune of the mesmer + 2x paralyzation sigil.
3:03 Daze

As I recorded in 30 fps, each 0:0333… equals 1 frame. I guess the duration could alter a little if my latency isn’t absolutely stable, and I don’t think it is. I don’t know exactly how the network code is made. I don’t know if those 0:13 could be due to my ping, or if mesmer adds just a little bit more. But the durations seems to be pretty accurate to find out something is wrong.

So, by the test it seems nothing of this stacks. But the paralyzation sigil adds 50% as well as the mesmer runes. Not the 15% / 33% as the description says. How it’s planned to be I don’t know, but I dislike when skill descriptions aren’t bound to what skills actually do. I see this as a bug of some sort, it shouldn’t be hard to fix if you know how you want it to be.

After some quick test the following day, the paralyze sigil doesn’t seem to give the 50% at all. Something’s fishy.

(edited by Bagarn.9278)

a small idea to stop the "Thief is OP" crying

in Thief

Posted by: Bagarn.9278

Bagarn.9278

The best way is to play the class yourself and show everyone how op it is. That does not include newbie bashing. I agree thieves might feel very strong sometimes, but then they are weak to something else. If you them out you will find out the weaknesses thieves’ got.

Reset at team switching

in PvP

Posted by: Bagarn.9278

Bagarn.9278

When you got switched to the other team during an auto-balance in sPvP, might be more situation I don’t know about, you should get a reset on cool downs etc. When I was downed and got moved to the other team during an auto-balance I was still downed as I spawned in the other team. I think you should start with no cool downs or anything when moved to the other team.

Unintended target calling

in Bugs: Game, Forum, Website

Posted by: Bagarn.9278

Bagarn.9278

I’ve disabled everything that seems to affect call target and I no longer have it as a keybind, but I still keep calling targets in fights unintended. It seems Ctrl+Mouse Click keeps calling targets, which makes my traps annoying to use as I have them all on ctrl+2,3,4.

Ranger Pet's

in Bugs: Game, Forum, Website

Posted by: Bagarn.9278

Bagarn.9278

New bug I have noticed lately is

Lick my Wounds is not functioning properly and is extremely inconsistent.
the pet will if in a downed state rez and run over to where your downed body is however it will not assist in anyway to getting you back on your feet. This skill was working fine previously i just noticed it within the last day or so messing up.

This happens very often in sPvP, maybe 1/10 times the pet will actually try to revive me.

Unable to move

in Bugs: Game, Forum, Website

Posted by: Bagarn.9278

Bagarn.9278

This has happened me a few times as well. I was rooted to the spot by some skill at first. But I couldn’t move afterwards either. My first time I stood there for many minutes trying to figure something out and Quick Shot was my saviour as well. Any skill that makes you move will get you out of it.