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Chill affecting attunement swap cooldown

in Elementalist

Posted by: Balgeary.3086

Balgeary.3086

Toolbelt skills trigger sigils

You must also take into consideration that we have more available to us than other classes ( as far as skills are concerned). Our mechanic (and engineers) specializes in multiple skills, multiple weapon swaps.

For instance, think of how often we naturally trigger the weapon swap sigils as compared to other professions. I think you’ll see that the advantage is still ours, even under the effect of chill.

Toolbelt skills do not trigger sigils for engineers, swapping kits (flamethrower, grenade kit, etc.) triggers sigils.

I agree that elementalists might trigger this sigil more often naturally, but there is a 9 second internal cooldown for each on-swap sigil to create a balance between elementalist/engineer and classes with traditional weapon swaps. So I can’t burn through my attunements one after the other with a sigil of battle to get 9-12 quick stacks of might. What I’m saying is if it’s balanced naturally (no chill, no additional attunement recharge) how is it not unbalanced when there is chill and additional recharge?

Chill affecting attunement swap cooldown

in Elementalist

Posted by: Balgeary.3086

Balgeary.3086

Doubt about initiative (it’s not a “skill”), but might affect Steal CD tho.
And Burst skills.
And Shatters.
And DS.
And virtues.
And Pets F2.
And Toolbelt skills.

It would make sense.

Yes these are all affected by chill, but none of these skills trigger weapon swapping which is my main argument. The on-swap sigil for a chilled elementalist is less effective than another chilled profession’s on-swap sigil.

Chill affecting attunement swap cooldown

in Elementalist

Posted by: Balgeary.3086

Balgeary.3086

Does it increase the between-swap cooldowns? That is, the shortened cooldown all attunements go on upon switching into a new one. IMO, I don’t think it matters. Unless you’re envious of the engineer, the other professions don’t get 4 swaps, so just because your newest attunement will recharge 66% longer, you still have 3 more.

I’m not sure about the between-swap CD, that’s something I’d have to look at. You’re right when you say I have 3 more attunements, but what if I have burned through those, get chilled, and can’t swap back to another one for another 2-3 additional seconds? Regardless, my main point still stands that under chill, an on-swap sigil is less effective on an elementalist than any other profession.

Chill affecting attunement swap cooldown

in Elementalist

Posted by: Balgeary.3086

Balgeary.3086

This topic was brought up on reddit today (Link) and I wanted to bring it to light on the official forums to get some more opinions on the topic and hopefully get Developer clarification/explanation. Essentially chill increases the attunement swap cooldown. It’s been stated that each attunement swap counts as a ‘skill’ which is why it is affected by chill while regular weapon swaps are not. That being said, attunement swapping also counts as a weapon swap because of sigils (battle, energy, etc.) So, should attunement swaps (which count as both a weapon swap and skill) be affected by chill?

My opinion: I don’t think attunement swapping should be be subjected to chill’s affects. Say I’m running with a Sigil of Energy and I get chilled, increasing the CD on my attunement swaps. Now any other class can hit their weapon swap (or engineer toolkit) and get the benefit of their sigil without the being hindered by chill. But an elementalist’s ability to benefit from their sigil is hindered by chill. This creates a specific disadvantage for elementalists, which in my opinion is unbalanced.