Showing Posts For Balthor.9482:
Ofcourse there will be enough demand for it. People like messing around with looks or just get a new and fresh hairstyle. And sometimes people begin to dislike the looks of their characters after a while, but they don’t want to level the character again and en up being unhappy with their character :c I know I am sometimes… :P
So the more casual players can’t have dungeons?
“So the less casual players can’t have content?”
…is what would happen if you reduce the entire game to the lowest common denominator. We’re talking about—what?—5-10% of the PvE content here?
“…but you can’t fool/please all of the people all of the time.”
My only criticism is flow: AC for a first dungeon (ow—WTB wide-angle camera) and then CM (cakewalk).
You are pulling my post out of context. That was a reply to someone who said that story modes weren’t meant to be repeated, but only to be done once to unlock explorable mode. But also says that explorable mode is for the more hardcore people as it requires more coordination and communication (and believe me, I’m fine with that).
So in his point of view people who want to pug get a dungeon wich isn’t meant to be repeated a.k.a. no dungeons at all as you would run out of dungeons to do.
Can’t quote….
But @Balthor.
If no one is doing story modes anymore…… then by logic you would think they are attempting Explorables. If not, then maybe they aren’t doing anything at all. Point is though, you either find like minded people for story mode, or you rise to the challenge of Explorable mode. If you can’t rise to the challenge…. why delude yourself into believing you should be able to complete it.
I do wonder how guys like you cope in full competetive games. Like Starcraft 2, Dota 2, any fps. etc. Do you ask for an easier game? xD Makes no sense.
I don’t enjoy fps games :P I’m not asking for an easier game, read my post again. and as I said, explorable dungeons aren’t meant for me.
I hope you don’t nerf zerging completely to hell right away before I get to figure out the mechanics hehe. Maybe a cool down on waypoints would be a happy medium, so you cannot keep using the closest one and the more times you die you have to start further back if you release to run back?
I’m super stoked to see some dev responses in this thread, and I’m glad to know that you are looking at the dungeons! Coming from a long time raiding background I’m really enjoying the challenges and I do hope that you take a look at the rewards. I ran CM story this morning twice in a 25 minute period and the reward is the same as Arah which took my group over 2 hours last night. I’m not advocating exotic drops etc, but the cash reward at the end needs to be at least the same as 2 hours spent grind farming overworld zones.
Story mode should be something you do once and never return unless you want to help others to begin with.
So the more casual players can’t have dungeons?
Just wanted to say that I agree with the fact that explorable mode is hard, it’s the hardest end-game content. In that case, it’s not for me. So in the way I see it, story modes are for the more casual players.
But I can’t really see myself going back to any of the story modes :/ the rewards are really lackluster. I think alot of people will agree with me, as almost nobody is doing story modes anymore :c
Same for me, can’t buy a thing! Hitting the buy button doesn’t do anything…