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Do Mesmers get any better?

in Mesmer

Posted by: Baluba.2563

Baluba.2563

Well mesmers…

Supposedly its the most difficult class to master, but unfortunately there arent really any great rewards for mastering it compared to playing the other and far easier classes.

You have some nice damageabilities, like illusionary warden and duelist, but at least the warden takes time and planning to set up, and it involves hitting two stuns perfectly.

If the target moves slightly, the spike fails, if the target attacks the warden one time, the spike fails. And even when it hits its hardly more or even less damage than from a warriors evisceratespike or rangers rapidfire – Both basically just pushing one button.

So its currently far too little damage compared to other classes in terms of the difficulty involved in setting it up.

What I miss from mesmers that made me love the class, and made good mesmers shine in GW 1 is freakkin shutdown. I have no abilities that punish people for attacking, aka backfire or empathy. Confusion is a non-issue as being “punished” with 500-800 damage when you hit for 5k will not prevent you from attacking, and this also involves you using alot of time to actually implement confusion in the first place, kittening your damageoutput.

You got the arrowdome (forgot its name), but that is way too visible, and takes any player about 1/2 seconds to move out of. Only way to get use of it is to hit it exactly when he casts rapid arrows or unload, and hope hes stupid enough to stay in.

Basically the mesmers have no role in the game at this point. No real AoE, medium singletarget DpS that takes alot of effort to setup, which basically means the fight will be over before you can start doing damage if youre grouped.

And dont get me started on the useless clones. They do no damage, and any player with half a braincell can easily figure out which target to tag. Just put a marker on himkitten

AND NO SHUTDOWN?!?! Why have you destroyed the lovable and rewarding mesmer from GW1??