Showing Posts For Banthos.1723:
Make a batch box I can put all the stuff I want to sell instantly into it. Then have it auto sell it to the black lion trading post for me. So I don’t have to keep clicking each individual item and then clicking sell instantly.
If the item can’t sell instantly then have it remain in the box or re-enter my inventory or something.
I’m not sure how hard that would be to implement.
Like maybe I could put 20 items into it then click a button and it would try to auto sell everything instantly for me at the lowest seller posted price.
A lot of you don’t like my idea of the previously discussed speed buff yet the engineer can do what I’m talking about with kit swapping. It just requires pushing a button every 10 seconds. I really think everyone should be able to do what the engineer can already do. I think that would be fair. And everyone should be able to do it with less button pushing and having to build it into weapons and skills.
But I guess everyone is happy that one class can do what I’m talking about and others can’t.
I guess it is balanced.
Making a Mesmer as fast as an engineer would somehow be unfair and unbalanced.
Maybe I’m thinking about things wrong.
And no I’m not really farming. I have a level 80 engineer if I want to run fast and farm stuff and “not explore” because I’m going too fast and make the map small because I’m going to fast.
What I am talking about is already in the game if you are an engineer. I just thought it would be a good idea to give it to every race / profession in a different way.
Maybe they could make everyone’s weapon swap give a +33% speed boost out of combat for 10 or 15 seconds at a time. Maybe that would be a better idea. Then everyone could do what the engineer can do. They can push buttons a lot to maintain swiftness.
But anyway I’ve made my suggestion. Maybe the GW2 designers will read it and consider it. They could always beta test the idea and let people vote to see if they liked it.
Everyone has their own opinion about ideas and can like or hate them, and everyone has their own form of logic and right to agree or disagree.
(edited by Banthos.1723)
No, just no. At least not as long as PvE and WvW shares the same system. The maps are small enough for the zergs which have 100% of uptime swiftness, don’t need to add more to their already good mobility.
Besides, if you are only mapping what is the problem in using a signet, utility or a trait? The only professions that really suffers with mobility are guardian and mesmer. Still guardian can use Save Yourselves, but mesmers only have Signet of Inspiration which can or not give swiftness.
I’m currently playing a level 21 warrior. They don’t have speed signet. The only thing I can use is the warhorn for a speed buff. I can’t use traits because they are currently locked. And besides the only trait I see that gains swiftness lets you do it in combat on critical hits. That wouldn’t help you on mapping because it would be worn off after you left combat plus you slow down for combat.
If I use travel runes I have to be level 60 before I can use them and I have to throw 6 of them on my armor. They are 7 gold a piece because only the expensive superior ones give the 25% swiftness. I’m not speeding 42 gold for +25% swiftness on level 60 armor. I’d rather spend money for runes I actually need to help with combat stats at level 80.
And if they implemented the buff i’m talking about the mesmer wouldn’t suffer anymore. No one would.
Yes I can use warhorn but I would rather run around with a bow or rifle while mapping so I can do range attacks. And I’m not really just running around discovering stuff I’m actually doing a lot of hearts and events and combat. So at my level warhorn is the only speed option that I can think of. So I’m stuck using a weapon I don’t really like if I want to run faster.
You already run 40% faster, once you are out of combat, that goes for any class.
What you want is perma swiftness for all classes while OOC.BTW, the trait you are looking for:
http://wiki.guildwars2.com/wiki/Warrior%27s_SprintWont work for bow/rifle.
Yes that is the trait I was looking for thanks for the info. It’s a 25% perma buff.
Yes I want perma swiftness for all classes while out of combat (OOC). Plus 33% extra swift buff beyond the 40% increase in regular out of combat run speed. Just like the warhorn gives. But still you slow back down and it toggles off when you enter combat mode. I just think it would be a nice convenient buff for getting around the map. I think you should have to reapply it after combat. It would keep me from smacking the warhorn buff button 10 times to get to where I want to go. I just can’t see why I can’t smack a button one time and it stay on instead of having to wield a warhorn (a weapon I don’t like) and hit a button over and over again. I really don’t think it would be that bad of an idea.
It is cool that you understand me.
No, just no. At least not as long as PvE and WvW shares the same system. The maps are small enough for the zergs which have 100% of uptime swiftness, don’t need to add more to their already good mobility.
Besides, if you are only mapping what is the problem in using a signet, utility or a trait? The only professions that really suffers with mobility are guardian and mesmer. Still guardian can use Save Yourselves, but mesmers only have Signet of Inspiration which can or not give swiftness.
I’m currently playing a level 21 warrior. They don’t have speed signet. The only thing I can use is the warhorn for a speed buff. I can’t use traits because they are currently locked. And besides the only trait I see that gains swiftness lets you do it in combat on critical hits. That wouldn’t help you on mapping because it would be worn off after you left combat plus you slow down for combat.
If I use travel runes I have to be level 60 before I can use them and I have to throw 6 of them on my armor. They are 7 gold a piece because only the expensive superior ones give the 25% swiftness. I’m not speeding 42 gold for +25% swiftness on level 60 armor. I’d rather spend money for runes I actually need to help with combat stats at level 80.
And if they implemented the buff i’m talking about the mesmer wouldn’t suffer anymore. No one would.
Yes I can use warhorn but I would rather run around with a bow or rifle while mapping so I can do range attacks. And I’m not really just running around discovering stuff I’m actually doing a lot of hearts and events and combat. So at my level warhorn is the only speed option that I can think of. So I’m stuck using a weapon I don’t really like if I want to run faster.
(edited by Banthos.1723)
Yeah I do that too I toggle to walk on some of those slow paced escort events just for fun
I just loaded up my level 80 engineer and I still have speedy kits (plus 33% boost) under tools skill vi. I did see skill viii power boots under invention which is a permanent speed boost ( plus 25% boost).
I really can’t see why giving everyone a 33% speed boost out of combat is a bad and imbalanced idea. It could be given to people at level 40 or 50 so lower level characters can’t use it if that somehow imbalances the game.
As for running past all mobs. I just loaded up my engineer and tried to run past all the mobs in Orr. Guess what I couldn’t do it. They range attacked me and slowed me down into combat mode.
What i’m talking about is making available a speed boost button say at level 40 if that balances the classes better. Same buff as engineer speed kits except the duration is infinite until taken off by the player or smacked by a mob. Once smacked by a mob the buff is removed until you beat the mob and reset out of combat mode. Once you heal up in out of combat mode and are ready to run around the map more you can reapply the buff.
The engineer already pretty much has this. I don’t think this imbalances the game or greatly shrinks the map. A 33% boost isn’t really a lot faster. I bet 7/10 people use a type of speed buff / skill / rune already if it is available for their character and it fits their build.
Most people will glady use some extra out of combat run speed if it is available. When I played Rift every max level person I met had the fastest mount available. They didn’t buy the slowest mount or not use mounts. And this is not a mounts discussion. I really personally don’t miss mounts much at all in this game. Letting the buff turn you into a tiger or something might be cool though People like to move a little faster once they have seen a map area. If people didn’t like to move fast everyone would just walk every where all the time.
I also bet that if the +33% toggle button buff i’m talking about was added 7/10 people would use it.
I don’t think you could run past all mobs because I can’t do it with my engineer.
I really don’t think a +33% speed buff would imbalance the game at all. It could also be made available at a higher level.
It’s not going to hurt combat because you can easily be knocked out of speed mode by mobs if you get into agro range.
I don’t PVP so i’m not sure if it would need to be available for PVP and I’m not sure if that would imbalance PVP.
I also looked at MOA feather. It is fairly new. I’m assuming it is some type of master level cooking skill (have to do more research). It costs 1gold 77silver on the market. I’m not sure how hard it is to obtain the crafting ingredients. It’s pretty expensive to buy for a 30 minute buff. Maybe it is cheaper to craft it if the ingredients aren’t too expensive or hard to find.
If anyone knows about it please post.
Thanks again for reading.
(edited by Banthos.1723)
I am currently playing a warrior and I use a warhorn for the speed buff. It gives me +33% speed. I just hate the warhorn. I carry it only for the speed buff. I get +33% for 10 seconds and it has a 15 second cool down so I can stay at +33% quite a bit.
I just think it would be nice to have this ability without any specific weapons or skills for traveling and map discovery. Someway it could be applied just for running around to get from point A to point B quicker without creating a combat or other type of game imbalance.
I just hate hitting warhorn buff 10 times to get somewhere and I hate building skills and slapping on armor runes etc. just for the speed buff.
I’m fine without it though. I can’t complain a lot because they do have a lot of waypoints built into the game and you can get around pretty quick. With warrior it kind of interferes with my weapon choices. I would probably equip a bow or rifle instead of the warhorn.
Have a look through the trait lines there is also one that gives you a perm speed buff as long as you are using a 1 handed weapon. My warrior has this trait and with the horn skill 4 he is just as mobile as most of the other classes (exceptions being mesmers/guardian).
Cool my warrior is only level 21 now. I will have to look into the traits and see if it fits my build when I get to the higher levels and unlock them all. I wasn’t aware of the permanent speed buff. I looked through a character builder and I couldn’t find the permanent speed buff with the 1 handed weapon, but it might be in there somewhere.
A lot of people that have replied to my post seem to like going fast out of combat. Most of you are using runes / skills to make yourselves go faster.
I’d say very few people slow down to walk speed and walk everywhere
I really could see this being implemented equally without an imbalance if everyone had the same type of buff. It would come in handy too if you were rushing to help a downed player.
There’s been times when a little longer speed buff would have let me get to people in time to help them.
I could see it being something like the engineer kit switch skill. They pretty much have this buff anyway but it just requires a lot of button pushing.
I’d like to see every class / race get a permanent speed buff independent of weapons, skills, and gear similar to the engineers with less button pushing. I think it could be done and I don’t think the majority of people would complain if they (the GW2 programmers) implemented it. If people didn’t like it they could always not use it. If people don’t want to go fast they can also always walk every where.
But anyway that’s my thoughts. Thanks for reading.
I am currently playing a warrior and I use a warhorn for the speed buff. It gives me +33% speed. I just hate the warhorn. I carry it only for the speed buff. I get +33% for 10 seconds and it has a 15 second cool down so I can stay at +33% quite a bit.
I just think it would be nice to have this ability without any specific weapons or skills for traveling and map discovery. Someway it could be applied just for running around to get from point A to point B quicker without creating a combat or other type of game imbalance.
I just hate hitting warhorn buff 10 times to get somewhere and I hate building skills and slapping on armor runes etc. just for the speed buff.
I’m fine without it though. I can’t complain a lot because they do have a lot of waypoints built into the game and you can get around pretty quick. With warrior it kind of interferes with my weapon choices. I would probably equip a bow or rifle instead of the warhorn.
Create an out of combat speed buff for every character / race that is weapon independent for traveling. You could put this on for running around and it would slow down / be removed if you were hit and forced into combat. Kind of like weapon based speed buffs are now except it would stay on permanently until disrupted by combat or turned off by the player.
This would be nice for exploring. Kind of like the engineer has where he/she can gain constant speed by switching kits. Except just make this a toggle button buff that is weapon / skill independent like toggling walk/run.
This may have been discussed before. If so sorry for the repeat post.
Thanks
Create an out of combat speed buff for every character / race that is weapon independent for traveling. You could put this on for running around and it would slow down / be removed if you were hit and forced into combat. Kind of like weapon based speed buffs are now except it would stay on permanently until disrupted by combat or turned off by the player.
This would be nice for exploring. Kind of like the engineer has where he/she can gain constant speed by switching kits. Except just make this a toggle button buff that is weapon / skill independent like toggling walk/run.
This may have been discussed before. If so sorry for the repeat post.
Thanks
I agree that would be fun and also when you switch to another trait tree give us additional armor slots that switch with it and wardrobe slots would be nice too:)