Showing Posts For Barimen.6291:

Bomberman

in Engineer

Posted by: Barimen.6291

Barimen.6291

I’d be really interested to hear sigils/runes and gearing stats of people who run this build type in sPvP and PvE. Please share!

I’m running something similar and enjoy it, but I’m not quite sure how I want to go with gear (in any play type).

Why i dislike dungeons, and find them badly designed.

in Fractals, Dungeons & Raids

Posted by: Barimen.6291

Barimen.6291

2: 1 shot insta gibbing: this is a big issue for me and probably ranks as #1 problem i have with the game right now. Idea that enemies should kill you for letting them touch you. There is no remorse, no second chances BAM dead end of story! now some like this idea because makes the game hard… however i am going to counter that with… being hard and feeling cheesey can go hand in hand. Are games are hard and feel rewarding like say Demon or Dark Souls, but the thing is…those games actually pretty good at teaching you the mistakes you’ve made. The problem with GW2 is that you die so fast, and so quickly that you dont have time to consider what you did wrong. red circles appear so fast and give a fraction of a second to respond, sometimes even hitting you with a CC effect moment it shows up so you cant avoid it. Idea that you should be punished for messing up is FINE! idea you should INSTANTLY die for making a mistake in early content is BAD! you need to ease players into the game, or have multiple difficulties, allow players to understand what they did wrong by giving them 3-4 or even 5 mistakes before killing them. Is biggest issue with GW2 right now, insta gibbing from certain specific attacks that have a long wind up is fine, like unblockables in tekken! if you get hit by one you deserved it! but in GW2…pretty much every attack in game will slaughter you instantly.

Are you gearing glass cannon? Gearing for survival and using utility skills that help keep you alive makes a huge difference.

The very first time I stepped into a dungeon I was a straight glass cannon build. I’ve since switched over to a lot more toughness and vitality and it makes a huge difference and allows me to be able to react and not die instantly.

Just checking/offering a suggestion.

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Barimen.6291

Barimen.6291

I haven’ t done much yet, but the little bit I have, I’ve really enjoyed. They don’t work like previous MMOs, which is great. Everyone is accountable for their own survival and if you coordinate and put conditions on mobs, you will be successful. I do not miss the days when the tank/healer carried everyone through the instance. I think people will eventually figure it out. The current system rewards teamwork and communication.

Defeating a challenge is the reward. I really don’t want there to be a carrot. Then it becomes like other MMOs where everyone wants to run through as quickly as possible to get their reward.

I like the system where you do it because you want to do it and enjoy it. There are so many other things to do in this game; play what you want/enjoy. My understanding is, the game is not about collecting loot/rewards. You don’t need better gear to clear the next tier of content, so why do you need a “reward” at the end of a dungeon?

All Broken Traits

in Engineer

Posted by: Barimen.6291

Barimen.6291

Does Reserve Mines work? I’ve only seen them land on the ground and then flash. I’m not sure I’ve ever seen them explode. I might be missing something, but at the end of fights when I notice they trigger, I usually just see them sitting on the ground flashing.