Showing Posts For Barollo.4192:
A listing fee is completely unnecessary, and exists only because Anet have not thought of a better way of controlling the in-game money supply.
The listing does not:
- Prevent server overload.
- Stop prices collapsing. Goods prices are ultimately related to their in-world scarcity (or the scarcity of component inputs).
- Aid potential sellers in thinking about the value of their goods; it only adds an unnecessary element in the calculation.
All a listing fee does (other than confuse price discovery) is remove a quantum of money from the system, which helps keep a lid on inflation (though is a poor means of doing so).
Anet may have some concerns about market prices collapsing but I bet my last bronze piece that they are infinitely more worried about prices going through the roof because the in-game money supply grows much faster than the volume of desirable goods you can spend it on.
All that said, if you want a compromise why not impose a listing fee, paid the first time a good is listed? Seller can adjust the price as many times as desired without incurring any further fee (which I think is what The Eternal Grace says above). However, if s/he removes the item from the market, the fee is forfeit, and if s/he wants to relist, s/he pays again.
(edited by Barollo.4192)