(edited by Baron Alfred.2348)
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“No other people should be online when I’m offline” -OP
Extract from rules of conduct
While playing Guild Wars 2, you must respect the rights of others and their rights to play and enjoy the Game. To this end, you may not defraud, harass, threaten, embarrass or cause distress and/or unwanted attention to other players. This includes posting insulting, offensive, or abusive comments about players, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated.
Remember that you are playing under arenanet rules, not full metal jacket’s.
I’ve seen patone threw a fit and it is understandable that some kittens with limited thinking capacity would take offense and report him. While it is sad that kittens could easily troll in wvw unpunished, you have agreed to play by arenanet’s rules and that’s just the end of the discussion.
Okay, let’s follow your logic.
Have you ever gone fishing? Have you ever managed to land ALL the fishes?
No? End of discussion.
Just so you know, arenanet is only concerned for protecting themselves as stolen credit card transactions will be reversed and voided. In your case, you are the minority.
Both of them break the rules. How swiftly they are dealt is irrelevant.
So this morning i decided to buy Gems through Paypal, got the gems, converted them to Gold. Then tried to send a part of it to my friend, so the game will be more enjoyable for her and for me….. as you can guess i cannot send her the few gold pieces i want.
Be thankful enough that you cannot send her the gold. There are people that get banned for doing this and they only get reinstated after some days.
The “no sending gold after converting gold from gems” acts as an early safeguard against stolen credit card/paypal accounts. This is a way to make sure that fraudsters would have a hard time to launder the gold from trading gems.
I don’t think arenanet will relent on cases like these, because rules.
What’s sad is the fact that the absence of one commander would have such impact on WvW. There’s more wrong in the WvW system than Patone getting rage-baited.
I just tested it again in the mist, and like pirate said, I’m wrong.
Perhaps it really was wvw bonus skewing my memory of it. You need maximum healing stat (1200) to get 2100 shout heals.
Terribly sorry for the mixup. Arenanet didn’t ninja nerfed after all.
It’s because I do dungeons that I noticed this. All of sudden my party and I start to die easily and I just realized that my shouts are only healing for ~1700 on cleric gear totaling 615 healing power.
I was healing for 2,351 at 80 with my shouts. I am now healing for 2,231. I think I’ll survive.
I’m rather interested as to how much Healing Power you currently use in your build.
Before the ninja nerf, using 300 healing power, healing shouts would heal for about 1500 and adding it up to 615, it would heal for about 2100.
Post nerf, it’s 1435 and 1680, respectively. Healing power only gives a measly 1:1 ratio to healing skills while vit gives a 1:10 ratio to hp (you would need to use healing skill 10 times to make it worthwhile compared to vit).
As it stands now, Healing power is totally worthless for ANY warrior build. I know that it was quite too powerful in sPvP but currently this stat is just a total garbage to be any of use.
EDIT: disregard this, I’m a drunk moron. See my last reply on the topic.
(edited by Baron Alfred.2348)
Why do people talk about it as if range is its only problem?
Have you seen its horrendous damage? And since its a turret, it completely ignores your stats.
So…
Immobile
Dead Zone
Destructible
Poor Damage, when compared to grenades
Worse range than grenadesThey need to make it either scale to your stats, or REALLY buff up the damage. Because even if they buffed up the range, grenades, a utility slot item, would be better than an elite slot item.
Horrendous? A single 5th skill shot could take out 1/3-1/2 of enemy hp AND knocks them (sometimes out of a wall). 3rd skill heals for a fair amount and 4th also slows rather well. 2nd is so-so but it covers a large area.
A well placed mortar could buy your world 30-60 seconds from those gate knockers.
The reason that its range won’t go past 1500 is because it’s relatively the farthest range achieved without siege engines (grenadiers and longbow rangers). Having the mortar to shoot farther than 1500 would make it very very difficult for enemy to retaliate against mortars.
There is a fixed map of nodes and those maps are rotated between servers each time a new build is pushed.
This is a reminder that we now have a wiki page for this bug list.
http://wiki.guildwars2.com/wiki/List_of_Engineer_bugs
You can help maintain it by editing it or testing unconfirmed bugs.
Can’t switch kits in the air, unlike every other class who can weapon swap while jumping or falling.
Since kits are coded to behave as bundles, the coding that prevents bundles to be dropped while in air must be interfering with it.
Then again, not all kits are able to be equipped while in air. Grenade and Fire works while med and eligun can’t.
Edit: as I was editing and formatting the bug reports, I got an urgent call for my work and I won’t be available to maintain this list for the remainder of the week. If someone would like to take it over, you may do it as such.
(edited by Baron Alfred.2348)
Can we have a wrapper so typing [[Med Kit]] would result in Med Kit ?
If you opened a thread with /first#postXXXXXX at the end of the link, the only visible forum tool is the permalink tool. All other tools are missing and we need to edit the link to /first (without #postXXXXXX) to restore functionality again.
I’m having the same problem and apparently it is because of the forum’s memorizing feature. You need to edit the link so it won’t redirect you to the new messages. Delete the #xxxxxx after /first and you will be good again.
Actually I stumbled your post because I’m about to report this bug.
People are saying that weapon kits don’t scale with weapons but I don’t even know whether this is a bug or a feature.
How do you know the price increase is due to people cornering the market and not demand raising? You do know the market have 2 million participants right?
With my proposed system, you will know for sure that a price increase WILL be because of demand raising and not people cornering the market.
Normal people will have nothing to lose with the proposed system. If anyone will be hurt with the system, it’s those traders/scalpers.
The easiest example being Mystic Coin. Someone posted a thread in reddit about mystic forge recipes and incited people to try the recipes. Coins prices jumped twenty-fold in under 8 hours from 53c to more than 11s in its peak.
The most recent example is Stick of Butter and other t1 ingredients as discussed here .
Those practices only benefit the most hardcore (with 0day information) or wealthy (enough money to buy all the things) players and only leave the rest of the populace with a ridiculously inflated price.
>I only see it benefiting you because you want those items to be lower in price.
How would that benefit me? Items would not be lower in price. The real market or demand would dictate the price, not some scalpers/hoarders with enough capital to sway the price.
>My suggestion is find a way to cut your costs or make more gold versus trying to have the design team alter the economy for you.
This makes you look like one of those scalpers. The game already have too much gold sinks and the design team already brutally altered the economy around cooking ingredients.
Many commodities are being manipulated by people with plentiful of gold for the sole purpose of scalping. Players that legitimately need to use the items are forced to buy it at a very jacked up prices.
I’m proposing that some items (trophies and consumables; mystic coins, globs, cooking ingredients) are changed to be account bound upon retrieval from the trading post. This will stop people from scalping/hoarding items.
Because of various reasons, I will now maintain the Engineer’s bug list on GW2 wiki:
http://wiki.guildwars2.com/wiki/List_of_Engineer_bugs
You can add on your own or if you don’t understand wiki syntax, just post here and someone will add it for you.
This thread is exclusively for bug reports. Suggestions and discussions should be posted at other threads.
Many of these bug reports come from the thread in bug report section
Weapon Skills
- Blowtorch can only hit 3 targets at most.
- Explosive Shot explodes at the end of its range instead of when hitting a target and will use all three procs of Incendiary Ammo in a single attack without applying all 3 Burning condition.
- Pistol’s Blowtorch, Fumigate, Poison Dart Volley will often miss destructible objects.
- Rifle’s Overcharged Shot doesn’t always remove Immobilized. And Overcharged Shot cooldown is sometimes used without any effects when the target moves out of range/reach of the attack.
Traits
Explosives
- Short Fuse not giving its effect when Grenadier is traited
- Grenadier changing Freeze Grenade’s cooldown to 15 instead of 20.
- Grenadier not giving its range bonus while underwater
- Forceful Explosives doesn’t show the radius change on skill tooltips.
- Accelerant-Packed Turrets explosions don’t trigger any explosion related traits.
Firearms
- Rifled Barrels not increasing Elixir Gun’s range while underwater
- Coated Bullets allow to hit the same target multiple times under certain circumstances. (max range or when the shot is stopped by the environment) (unconfirmed)
Inventions
- Reinforced Shield doesn’t work with Static Shield when Throw Shield is used.
- Elite Supplies doesn’t increase Mortar range.
- Rifled Turret Barrels doesn’t increase Mortar Range even though it’s listed as a turret (unconfirmed)
Alchemy
- Passive increased boon duration doesn’t work with Elixir U, Elixir S and traits Invigorating Speed and Infused Precision. (unconfirmed)
- Fast-Acting Elixirs doesn’t work with Elixir S (tooltip changed but CD stays at 60) or any tool belt elixir toss and Elixir Gun’s Acid Bomb and Super Elixir even though they are listed as elixirs.
- Potent Elixirs doesn’t work with Elixir U and Elixir X, Toss Elixir B, Toss Elxir S Stability boon and Elixir Gun’s Acid Bomb and Super Elixir even though they are listed as elixirs; and increase boons duration on Elixir B by ~50% instead.
- Cleaning Formula 409 effect occurs before Elixir C giving less boons than intended. (unconfirmed)
- Automated Response doesn’t make you immune to already applied conditions. (unconfirmed)
Tools
- Passive increased Tool Belt Recharge Rate
doesn’t work with Mine Field (Throw Mine tool belt),doesn’t seem to give the full reduction on certain toolbelt skills and doesn’t show the modified cooldown on any tool belt skill tooltip. - Adrenaline Pump doesn’t work with any turrets toolbelt skills. (unconfirmed)
- Speedy Gadgets doesn’t work with Throw Mine. (unconfirmed)
- Kit Refinement sometimes randomly stops working and doesn’t work underwater with the Elixir Gun. (unconfirmed)
- Deployable Turrets change the usual tool belt of Healing Turret (Regenerating Mist) by the normal non-throwable version of Healing Turret and doesn’t work with turrets unlocked after getting the trait outside of Hearth of the Mists. (unconfirmed)
- Power Wrench increased recharge doesn’t work with Gear Shield and Magnet from Tool Kit. (unconfirmed)
(edited by Baron Alfred.2348)