Showing Posts For Baron Von Nikoli.7128:

Optimized condi necro

in Necromancer

Posted by: Baron Von Nikoli.7128

Baron Von Nikoli.7128

I’ve been wondering lately about the use of runes of the afflicted vs berserker. with the majority of condi damage coming from bleeds (with a decent amount from poison and to a lesser degree, torment) would it be a silly idea to cap the bleeds at 100%
and poison + chill to 80% (with afflicted traits/armour/weapons/food etc) then use sinister trinkets (instead of vipers) to bump up the condi damage? or does the 5% increase from Berserker runes work out more beneficial?

dps+heal druid

in Ranger

Posted by: Baron Von Nikoli.7128

Baron Von Nikoli.7128

I’ve been running a healing/condi Druid and I’m really enjoying it. I’ve tried out the raid for a little over an hour with the build (below) and seems to work well. I can’t decide on what skills though.

I was in staff most of the time, swapping sets to throw on some conditions when the rest of the group had a decent amount of health, then swapping back. When the boss split I switch to my axe/torch set, I was in the red group with two others, one left, so it was just me and a rev and we didn’t have much of a problem burning him down.

I definitely want more time in the raid. I’m playing around with a mix of Apothecary (Healing, toughness, condi) and Sinister armour, thinking of going full Apo, but so far I’m still getting nice big green numbers.

Its also pretty fun in solo PvE, with changing from ‘Grace of the land’ to ‘Ancient Seeds’, using glyph of equality, then glyph of alignment, then throwing down all the conditions from the Axe/Torch. Burns down large groups pretty quickly.

I’m by no means a theorycrafter, and would totally love some feedback/criticism on the build.

http://gw2skills.net/editor/?vNAQNAW3fn0rCFsiVsC2sCEtiFDBDerGWLrNvrgVVjJAM6OdA-TRiEABTqSACKBDWzQd6AqS5Xxq4Qp6AAYCqk9HAA-e