You’re posting this thread in GW2’s forums and expecting majority support? Would you expect support if you posted anti-trinity support on WoW’s forums? You’re not likely to get it.
That being said, I’ve had mostly decent to good experiences within the trinity system. The majority of the problems people have run into here were things I avoided by carefully choosing a guild and becoming significantly active within it. If I wanted to be DPS, there was no queue time, if I wanted to tank, I knew the extent of my group’s abilities. Something as simple as a tank or healer dying once or twice wasn’t enough to wipe an organized group that knew the fight. Off tank would pick up the boss and mitigate damage, healer b-rezzes, tank swaps back in.
I also am left wondering why people are talking about spamming taunt or simply maintaining aggro or spamming heals and DPS skills. If I wanted to, I could simplify GW2 down to DPS, dodge, heal sometimes, but it isn’t actually that simple. It isn’t that simple within the trinity system unless you’re playing at the rock bottom of the skill level. Even when DPSing I was off healing, managing raid wide cooldowns, correctly positioning myself, managing my holy power, and preparing to pick up the boss or and adds that spawned. When I was tanking, I basically did all that while doing all my damage mitigation skills. Just like GW2 is more than dodging while DPSing, other games are more than just spamming a couple abilities.
I don’t think they need to add any trinity elements into the game, but I don’t think the trinity is a bad thing. At the end of the day, they both need the same things: interesting fights built around the system that is being used.
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