Showing Posts For Baz.7305:
I like where this is going. Anet really need to revise the traits and give guardians a buff in skills and utilities. we are a soldier class and have the lowest health in the game with no added advantage in our basic stats. I believe we should look at the warrior class and other classes traits, skills,utilities to decide on a defensive improvement for the guardian class. for example signent of mercy’s cast time is long and can only revive 1 downed ally while oher clases can revive 3? What gives? Guardians are supposed to be king of defense and healing. Additionally, guardian needs more direct heals- a warrior wearing full clerics gear and speced for healing shouts can get direct heals of 2000+ every 20 seconds to allies. Furthermore, warriors get a 10% increase in weapon damage while guardians only get 5% increase. Understandable since we are supposed to be more defensive. But they should be grouped up instead of seperate. Like a grandmaster zeal trait would be increase all weapon damage by 5%…just an idea. Lets keep this going guys. Good job.
(edited by Baz.7305)
And btw that is how the thief class is defined in the gaming world…a single target high damage class with low health that is able to hit hard and run/hide.
Cool? GW2 has gone to great lengths to deny traditional class tropes and you’re going to bring it all back to “Well in this other game there was also a class called this so it should work this way”. Thieves have the potential to excellently fill roles beyond “high damage against a single target”, denying that is defeatist and a statement of immalleability concerning your profession. Everyone has a right to pursue their preferred play style to the best of their ability, but the second that becomes “change the game because my play style is the only way to play” it becomes selfish.
Excuse me but if you slapped on clerics armour and tried to go full support it wouldnt be viable even going full shadow arts. Additionally if a guardian tried to go full glass cannon it wouldnt be able to match the damage output of a glass cannon warrior. So there is the ability to play the class however you like but you will be a kitten and not able to compete with other classes that were designed for a certain role in mind. Denying this and calling for nerfs on a class because it is doing what it was designed to do is very selfish. I see the majority do not want this nerf. The class should be retweaked and given better traits to be able to fulfill other roles effectivley and buffed in that regard without anymore nerfs especially to backstab which is a signiture move i every rpg ever made. If anet didnt want this than they should of just had one class in the game and you could spec it however you wanted it. There are reasons classes have themes and descriptions to them. Why dont you open character creation and read Anets description of the thief class.
Backstab is the pinnacle of thiefs damage. It should not be nerfed but more combos maybe even skill changes should be incorporated into thief. Furthermore, the thief class still needs a way of making a difference in dungeon runs. So in actuality the class needs to be tweaked and BUFFED.
And btw that is how the thief class is defined in the gaming world…a single target high damage class with low health that is able to hit hard and run/hide.
(edited by Baz.7305)
My main is a guardian, however my alt is a level 80 thief. I believe the nerfs are all uncalled for. The thief job is supposed to deliver high burst damage. Possibly the highest in the game as it does in other mmos. It is a very vulnrable class with one of the lowest hp pools in the game and if u get only a few hits on you – you are done for. Furthermore, the thief class is setup as primarily a single target class. So once 2 or more people show up things can get difficult fast- no aoe basic attacks like warrior with greatsword. It is basically a trade off which has been defined in virtually all games. I am tired of the cry babies. If you go glass cannon spec and get taken down by a thief you deserve it. If you want to nerf something start with mesmers and warriors who have been enjoying the support from Anet. I have been seeing a few classes gettin unecessary nerfs since game launch and creating the unfair dominance of a few classes over them. Guardian is already kittened by enjoying the lowest hp alongside thief with no added base advantages. the traits also need to be redone. Anet needs to stop nerfing classes because of little babies. Its ok for a warrior to have the highest health in the game and also very high crit damage? Its also ok for mesmers to be able to spam daze and confusion and give u a kittenload of conditions and get generous boons? come on.
(edited by Baz.7305)