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Opinions on Class Value

in WvW

Posted by: BearlyLucid.3647

BearlyLucid.3647

if you consider skillcap
Mesmer (dps)
Revenant (durability mallyx/dwarf)
Warrior (dps)
Scrapper (supersspeed build)
Reaper (condi or power with wells)
Guardian/melee-ele
staff ele
Druid
Thief

Reason eles and guards rate so low is because they’re mostly based on gear/traits, which are wrong for most people. other than that its just simple rotations that you’re not punished too much doing in wrong order.

Guardian is just counting condis, cc rotating, using AH properly and dodging to tag.
Staff-ele is just burning retreat meteor combos and staying 1200 range fighting enemy ranged, during pushes it can be tricky but as long as you learn to burning retreat/hug sides its super easy. Anyone can play nomad heal ele as its just rotating auras so dont overlap same aura at same time.

Wars, Revs and Mesmers all focus on generating downs, which means they have to enter much more dangerous zones without dying, which makes assessing the situation and skill rotations much more important. Mesmer highest because you literally get blown up for 1 mistake (or you dont contribute to fight at all because you play too passive). Necro generates downs too but you dont have to think too much outside optimal dps rotation because guardians are carrying you boonwise

Scrapper is just great solo support providing superspeed, stealth and waters to all melee capable of finishing every down even off tag. Unfortunately you dont need more than 1 of them.

Druid is easy, you just stealth allies, ress and heal with 0 chance of dying with correct positioning. Thief umm, has no value unless premade in focusparty, and mesmer is a better choice for that

This list is not about team comp, you still need plenty of guardians, however its more important to have good revs/wars/mesmers/reapers than guardians.

Correct me if I’m wrong here but you appear to be focusing more on which classes have a higher skill cap in your list of reasons but don’t seem to mention what they bring by being played at said skill cap.

For example you’re reasoning for mesmer being at the top of your list is due to the risk of being 1 shotted or not contributing to a fight if your positioning is incorrect. What I’m asking for really is, when these classes ARE played at said skill cap, which of them adds the most value (so going off the mesmer still, your reasons could be because played to it’s skill cap they would have constant quickness/alacricity upkeep while still maximizing their own dps and offering portal/viels that a commander could only dream of, compared to a run of the mill player)

Opinions on Class Value

in WvW

Posted by: BearlyLucid.3647

BearlyLucid.3647

Ty dude, the exact kind of reply I wanted. For sake of discussion though, what were the reasons for your top 3? And what does druid bring to the table that puts it in 3rd?

Opinions on Class Value

in WvW

Posted by: BearlyLucid.3647

BearlyLucid.3647

So today I was randomly thinking about the difference in open world wvw and gvg comps and then got onto thinking about things, like how a bad guardian would be better in a zerg, compared to a bad mesmer or (in my opinion) a bad warrior. This in turn went onto thinking about how these opinions would shift in regards to the classes being played at their skill cap.

TL:DR What class, when played to it’s skill cap, do you think would add the most value to a zerg?

(edited by BearlyLucid.3647)