Showing Posts For Beastjk.6531:

Leagues, Seasons, & Rewards are Essential

in PvP

Posted by: Beastjk.6531

Beastjk.6531

Simply makes the game more competitive instead of just casual.

Vertical progression (PVP will never be a horizontal progression) – the progression in PVP is the growth of your skill. The best way to determine that is through legit ladders and leagues. If there are seasons, then you get to challenge yourself every season to get better. Every season can make PVP seem almost new again.

Matches will be more exciting because your rank/reward is on the line. Each match would feel more glorious.

There will be reasons for people to practice and play for hours.

Leagues just makes it feel awesome. How cool is it to say your a Diamond League Necromancer.

Leagues can make a person confident once they reach a certain rank. This can lead to teams forming and participation

Seasons can be a farm for teams. Players will be more competitive, less casual and they will start forming teams depending on what league they are in. A platinum player might want to seek other platinum player to form a team. This way it is less deceptive since they are playing with people around the same skill level.

I played Starcraft 2 years back when Diamond League was the highest. The game was hard and I was a beginner. So I played my games and started off in Bronze, but I did not have to feel bad since I was a beginner. I practiced and played for hours because I wanted to improve my skill and get into Silver. That sole reason was what made me actually practice. And when I made it to Silver it felt like a small sense of achievement. Every game was intense because my rank was on the line. Eventually I got to Platinum and each rank up felt fun and accomplished. All this sounds so “scrubby”, but its an underdog’s perspective. I am sure all beginner PVPers would love to climb to feel the sense of progression, as well as veterans.

Obviously leader board needs to be fixed. The first team queue leader board seemed to be working, but solo queue was flawed. The number of players playing actually might be the issue. Leagues, Seasons, etc. can solve that by bringing people in to play and actually practice. The worst part of the old leader board was people climbing the ladder by not playing (due to mmr decay and such). And of course I think that is the total opposite of what people want. You do not want people to be deceive by the flawed leader board because it doesn’t give them the correct gauge of their skill. Hopefully its not about casual or “everyone in the game is special” philosophy.

I don’t even want to write about the leader boards right now.

Seasons – 3 months long – each month you need 90 games played to stay on the leaderboard (Total 270 games to stay on leaderboard and to reach rewards) Very minimal decay.

All rewards need to be exclusive to leader board position so people have to practice and play to earn them. All leagues will be competitive. The goal is to keep people playing.

League Players Title Pet #Gear/Weapons
Bronze 50k-25k Dragon Egg 1 0
Silver 25k-10k Surviver of the Mist/Arena Whelp 2 0
Gold 10k-5k Scout of the Mist/Arena Drake 3 0
Platinum 5k-1k Hero of the Mist/Arena Flying Drake 4 1
Mithril 1k-250 Commander of the Mist/Arena Dragon 5 1
Diamond 250-50 King of the Mist/Arena Flying Dragon 6 2
Flawless-
Diamond 50-1 Legendary King of the Mist/Arena 6 2

Finishers should be rewards too, but they should also be exclusive to leader board position. This way people will actually play and practice to earn these rewards.

Rank 1 can get GOAT finisher.

Titles should last only a season. Removed when new season starts.

Back piece is the permanent cosmetic that shows how high you got on the leaderboard/league. Each league’s back piece can have variations of glow or particles.

You can leave the same rewards for 2 or 4 seasons so less skilled players can have a chance to complete their set of gear. Gold league will only get 3 pieces of gear, so maybe next season he/she can get Gold again to complete the set. Top players can get sets for light, medium, and heavy so they are not earning the same rewards.

It can be risky, but you have everything to gain if you bring season into PVP. It all leads to a the growth of Esports. Of course it should after Heart of Thorns and one big balance patch. Maybe seasons rewards can just be backpieces and titles if it is all too much.

Also in game scoreboard doesn’t give enough information which actually hurts to the players because they can’t gauge exactly how they did and how to improve.

Lastly, I want solo queue back. PLEASE

Gem Shop and Conversion Menu

in Bugs: Game, Forum, Website

Posted by: Beastjk.6531

Beastjk.6531

Both Gem Shop and Conversion Menu is my blank when I try to use it. Trading Post and Other menus are fine. I was wondering how to fix it.

Achievements for Leaderboards on Reset

in PvP

Posted by: Beastjk.6531

Beastjk.6531

Rewards would be nice, but solo queue matchmaking was too unbalanced. I think achievements can be enough. We PVPers have a hard time getting achievement points anyways. So it wouldn’t hurt.

Is the new reward system being worked on?

in PvP

Posted by: Beastjk.6531

Beastjk.6531

thank you for the response

Is the new reward system being worked on?

in PvP

Posted by: Beastjk.6531

Beastjk.6531

Dec 10th is the balance patch, while that is being worked on, is the new reward system on hold? Also I would assume the leaderboards and matching fix would come with it.

POWER TO THE PEOPLE!

in PvP

Posted by: Beastjk.6531

Beastjk.6531

Oh wait. Are we the minority?

Will you have seasons and give rewards out based on leaderboard position? If so, the leaderboards and matchmaking must be fixed. How long will you ignore and avoid every person who post on this forum that brings out the flaws of it. Krayiss.4926, posted screen shots of the unbalanced matchmaking and so have others. There is no leaderboard decay and there are people who don’t play for a while then they LOSE A GAME AND RANK UP (SchiTown.7598, Stoddles.2350).

Since release I have been going on the Guild wars 2 Structured PVP forums and I see many different people, once a week to once a month, post the same problems. And of course nothing is done, which is the reason why I never post anything. Well now I can say at least I tried.

I LOVE THIS GAME TO DEATH and I want to thank you, but I want to play Guild Wars 2.0, not Guild Wars 1.9. All these things that are being working on for PVP should of been here last year. PVE gets everything. At first it was great to hear that you guys are releasing two content every two weeks, but its PVE. So now when theres a new content coming up, I HATE TO SEE IT and think how is it possible that PVP gets nothing. (Yes I read about how the stuff PVP needs takes more work, but the game came August 28,2012) PVP got custom arenas, spectator mode, three new maps, rated matches, and leaderboards. Its been one year and one month. October 15th is the balanced patch, which is good (OR WILL IT BE?). After that you guys will be working on new reward system and new game mode. So by looking at what has been released, new reward system will be released after 2-3 months. Then we have to wait another 2-3 months again for new game mode?

Unleash the potential of Guild Wars 2. Unchain the monster we all want to see.

Leaderboard Rank and MMR

in PvP

Posted by: Beastjk.6531

Beastjk.6531

Your probably right, but why does matchmaking always have one team stacked with top 50 players against rank 300 and above. Thought there was a real reason for it. Seems like just they wanted to release something quick for the community because it seems too flawed. Honestly, I just want fair games. You can just scramble the teams between the 10 players based on MMR.

Also isn’t there people who lose games and rank up? SchiTown.7598 was rank 66 and lost a game, which sent that person to rank 2. Stoddles.2350 was rank 56 and lost a game, which sent that person to rank 18. I’m sure there is more.

Leaderboard Rank and MMR

in PvP

Posted by: Beastjk.6531

Beastjk.6531

We’re working on this right now. Hopefully it will be available in the next PvP drop.

One thing to keep in mind is we perform matching based on a Glicko v2 rating, not player rank. So even though higher ranked players also tend to have a higher rating, it isn’t always the case.

@Cheri Wolf
I wrote a simulator to test several different ways of solving the problem, one of which is the way you suggested, so I’m glad we’re on the same page.

While that method improved things it also tends to weigh the match in favor of the first team. The current iteration we’re working on now is very similar, but greatly reduces the bias.

So your saying that if your high up on the leaderboards it doesnt mean you have high mmr? If so why do you guys do it that way? Shouldn’t your leaderboard position be based on your MMR?

Or are you talking about our pvp rank level (wolf, tiger, bear, etc.)?