Showing Posts For BeebleBrocks.4836:
Legendaries are only for looks. The time and effort needed to make them now is nowhere around the same as before. Sucks to have to put all your time into one thing for weeks to get something that’s just a skin and provides no more damage than an ascended would. Nothing Legendary about Gw2 Legendaries. Plus you can buy them premade, which is a bust since people with money irl or no life can just 24/7 Gw2 or Convert money to gems. Blows. Might as well make all the account bound mats, IE clovers, buyable on TP too…Oh, and obsidian shards. Thanks.
Does this count for trinkets and back pieces to? These are ascended and a lot of time goes into getting these. 40 days for 1 accessory if you don’t have a guild.
more than 1 guardian useless, what?
http://www.youtube.com/watch?v=gwIV-DzgNVgand
http://www.youtube.com/watch?v=lodFqmxAaQYmost pug parties take longer than that duo. most people who do these duneons, want in and out. and to meet that standard the kicking ensues, no one wants your low dps/“so called tanky classes” in the party. taking longer ends up meaning someone in your party will get wrecked, sometimes not, but i can’t say I haven’t gone through a non zerker party where someone didn’t die cause they were constantly domed for ranging and moving around. you only have so many heals and dodges and if you’re high hp and low everything else, your health slowly deteriorates and you’re done and that especially goes for the people who are all over the place. there is little support in pugs cause half either range and half melee. sometimes the guard will be at 1200 while your melees are at 120. i think it’s just more of a fact zerker heavies are more desired than any other class and most people aren’t wanting to spend an hour+ in a dungeon.
And 0-guard-full-team killed lupi in 7s and 0-guard-duo killed him in ~50s. So those vids shows rather average times.
These aren’t average times for your average pugs. Hence when guildies/friends do these dungeons without their mates, they kick everyone till they get what’s necessary to meet or come close to their desired kill times. And then in the end, people who aren’t zerkers or have good mates to do these kind of runs have to pay for paths they aren’t “required” for, to do. Those 7s kill videos or the 30s ranger kill videos are set up to beat kill times, they aren’t parties in the lfg tool kicking everyone who comes by till they manage 5 rangers with axes and swords. That’d take hours. Zerkers kill this game along with heavies abilities to deal dmg and have high survive-ability still. Those videos were examples as to what a good party expects of their warriors and guardians, hence their top priority in parties over other zerker classes or randoms who aren’t zerker.
But really, it’d be nice to need a guardian because of its heals and boons and it’s survive-ability skills for the party
But that’s exactly what Guardians are wanted for (well, everything but the heals).
Aegis, protection, reflects and condition removal. If none of these are really needed, speedrun groups probably take a Ranger (or another Ele) over a Guardian.I’ve never had a guardian in my party who can support a random party of archers/thieves/eles/necros who aren’t zerker….95% of the time the guardian is the first to go down in the pugs I’ve had. It’s hp is really low in zerker/pth, even in ptv but then, in that case, it’s mostly useless. This thread is about zerkers ruining Gw2, and a zerker warrior and mostly guardian, has done that. For a good 100% sure ability to beat a dungeon party in good time, you need to be one of the two or most will kick. A mesmer is probably third best choice, but even I insta kick if they are just unknowing of what their “job” is. Sad to admit it. So far what I’ve learnt in pugs, if you can’t down a boss fast enough to keep up with the zerkers CD’s, you’re out cause they start dying. The guard as a zerker has very high dmg and can support the party at the same time as they deal it. All in one class, so I don’t need your slow dps zerker ranger or necro in my party cause a warrior and guard do it better. Class discrimination and unbalance.
That’s just not true.
For completing a dungeon in a good time with a PUG you probably want a warrior (maybe two so they’re not forced to fill their bar with banners) and a single guardian, which makes things easier. Anything above this is pretty much useless, since they can’t bring any additional support nor they’re the best options for damage.
If people keep asking for warriors and guardians is just because for these classes it’s easier to deal damage while surviving and most players using berserker (or not) are actually terrible.
more than 1 guardian useless, what?
http://www.youtube.com/watch?v=gwIV-DzgNVg
and
http://www.youtube.com/watch?v=lodFqmxAaQY
most pug parties take longer than that duo. most people who do these duneons, want in and out. and to meet that standard the kicking ensues, no one wants your low dps/“so called tanky classes” in the party. taking longer ends up meaning someone in your party will get wrecked, sometimes not, but i can’t say I haven’t gone through a non zerker party where someone didn’t die cause they were constantly domed for ranging and moving around. you only have so many heals and dodges and if you’re high hp and low everything else, your health slowly deteriorates and you’re done and that especially goes for the people who are all over the place. there is little support in pugs cause half either range and half melee. sometimes the guard will be at 1200 while your melees are at 120. i think it’s just more of a fact zerker heavies are more desired than any other class and most people aren’t wanting to spend an hour+ in a dungeon.
Think that this is the 5k thread i read about zerker gear, zerker build, etc. The diference between zerk and clerics/pvt/shaman, etc is that you relly on active defences (dodge, blind aegis, etc) not passive defenses (hight armor and hp). As many have said before me it’s a high risk vs a high reward play style.
P.S: Can’t count the zerk parties that failed at lupi because they didn’t know the mechanics (dodge grubs, the kick, and avoid the dome in p3)
Shouldn’t get a dome if you just stand still. Also, where zerkers and exp comes in handy. Don’t have to deal with that junk if you down it right away.
But really, it’d be nice to need a guardian because of its heals and boons and it’s survive-ability skills for the party
But that’s exactly what Guardians are wanted for (well, everything but the heals).
Aegis, protection, reflects and condition removal. If none of these are really needed, speedrun groups probably take a Ranger (or another Ele) over a Guardian.
I’ve never had a guardian in my party who can support a random party of archers/thieves/eles/necros who aren’t zerker….95% of the time the guardian is the first to go down in the pugs I’ve had. It’s hp is really low in zerker/pth, even in ptv but then, in that case, it’s mostly useless. This thread is about zerkers ruining Gw2, and a zerker warrior and mostly guardian, has done that. For a good 100% sure ability to beat a dungeon party in good time, you need to be one of the two or most will kick. A mesmer is probably third best choice, but even I insta kick if they are just unknowing of what their “job” is. Sad to admit it. So far what I’ve learnt in pugs, if you can’t down a boss fast enough to keep up with the zerkers CD’s, you’re out cause they start dying. The guard as a zerker has very high dmg and can support the party at the same time as they deal it. All in one class, so I don’t need your slow dps zerker ranger or necro in my party cause a warrior and guard do it better. Class discrimination and unbalance.
Zerker ruined this game cause there are no defined classes. If people actually needed each other to beat a dungeon, this game would be wonderful. Instead, everything you need is put into one class and a party of that class (guardian) has everything that’s needed to drop a boss in seconds. Warrior/Guardian combo or just a full party of Guardians is all you need in this game. And for all the people who say, you don’t need to learn game mechanics to beat a dungeon as one…you’re kind of wrong. Zerkers get downed with Lupi’s kick and if you’re not so quick on your feet yet his aoe is instant double down. But really, it’d be nice to need a guardian because of its heals and boons and it’s survive-ability skills for the party, not cause with it as Zerker, be the best thing at all thing’s. I want my warrior’s to be tanks or decent DDrs and my Eles to have the best aoes and Rangers to have good single target dmg with some mediocre aoe’s. Gw2 feels like a console game with mandatory grinding to look good only, not to improve your character at its abilities. You level to look good, You do dungeons to for tokens to look good and the small amounts of money you get to save for a good looking weapon or cultural armor…you fractal for a shiney back piece or skins, you gamble at chests for coupons for skins. Too much glamour in this game, I don’t wanna spend hours grinding to be beautiful and to play dress up. It also doesn’t feel rewarding when you spend a gripe of money on ascended armor and legendaries and they give such minimal stat boosts. Nope nope nope. Gw2 tried too hard to be different and kinda sucked at it.