Waypoints are currently the most powerful upgrade in the game but there are a few issues.
They are only inactive when the defense quest is active, are you guys planning on disabling them slightly longer than the defense quest to allow attackers to keep the defenders from spawning there just as the defense quest lapses?
For example under the current system I can count down on voip the defense quest and spawn in everyone right as it hits zero and before attackers can reflag the keep.
This is definitely a bug. I’ll see about leaving the rally points disabled for a few extra seconds after the event has completed. That way it just stays disabled if the event starts back up.
With the gameplay extremely lopsided to teams with nothing but a massive zerg, I seriously urge the developers to NOT ‘fix’ this.
With certain servers already extremely stacked with numbers, removing the ability to do this makes putting forth a reasonable defense impossible. This is especially true in the borderlands garrison.
While I’ll admit that combining this with the 30 second countdown kamikaze tactic can be somewhat overpowered, it makes even less sense that keeps are already far easier to attack than defend.
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