Showing Posts For Beleran.2318:

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Beleran.2318

Beleran.2318

Wow, this is definitely a hot topic, and I must agree on a couple of points:

  • The people abusing the godhead recipe totally warped the market on the TP with regards to pricing on the precusors.
  • I don’t mind having a definable goal and working on it over a period of time. Gambling for a precursor is both frustrating and costly. (the legendary is already costly enough imo)
  • Working hard to get everything done for the legendary, then spending the next two months gambling on a precursor will cause me to stop playing to be honest.

I think if ArenaNet floods the market with precursors, the TP will stabilize. The cheaters already made a ton of gold and were forgiven. They could always change how to get a different component, increasing the difficulty or cost. Of course, this is for them to decide.

Here is to hoping that they add an official response soon, and answers to much needed questions: “Is the legendaries only available to cheaters?” “Do the hard workers and honest players really have to suffer for exploits of the few?” “Was this what they had in mind when making legendaries?”

Comon ArenaNet! Humor us with a response!

Map progression relating to PVP content

in Suggestions

Posted by: Beleran.2318

Beleran.2318

Being a casual player, and most people would agree with me (I hope), I simply do not have the time to invest into PVP to become good/exceptional in that field. That said, it is hard, irritating even, to do the POI, Skill points, Vistas and jumping puzzles in the PVP areas. If you are not running with a group of people, expect to be ambushed, killed and your progress kicked back to square one most of the time. (and then laughing at you for your attempt) I take my hats off to the people who have done this while also sharing my dislike for PVP. I fully understand that ArenaNet would like its players to experience as much as possible of their hard earned efforts into designing GW2, but I also feel that they should at least understand the different needs of the casual and hardcore player, as well as the needs of the PVP and PVE players.

Shortly, I would like to ask dev if it would be possible to remove the map progression out of PVP areas, in consideration for the people who like to have a more casual gaming experience.