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Collaborative Development Topic- Living World

in CDI

Posted by: Ben.3481

Ben.3481

Especially since the bi-weekly updates, i think the living story doesn’t seem as epic, and it feels like content is constantly being rushed out. Also, instead of expanding on lore already in the main story, such as the next dragons, the living story has introduced completely new storylines and characters, which doesn’t really fit, and makes the story feel less significant. This also means that i can’t really connect with the characters and storylines as they have been and gone so quickly, which brings me to my next point: I feel like i am forced to play the game, or else i miss out on so much content, as it is released so quickly, and doesn’t have any replayability. Also, lately i have been noticing that the living story has really lacked much of an actual story and instead the bulk of the content just feels like an achievement grind – doing x amount of a pointless thing to unlock the achievement and progress. Now, story is even being hidden behind achievements (halloween) which means in order to progress in the story i am forced to grind meaningless achievements. I think that the content needs to be slowed down, made more significant, and a lot of focus needs to be taken off the achievements so it doesn’t just feel like the traditional questing system that you said yourself in the manifesto that you wanted to stray away from (do x amount of y). Personally, i would prefer less frequent updates or a break from the living story, and instead have much longer and bigger content like an expansion or something similar (maybe keep the living world idea but have it stretching over a much longer period), which is relevant to the main story, focuses on important things (i.e. the dragons), and is story based, not achievement based.