Showing Posts For Bendix.4568:
If you want to force players to place AC 100% on the wall then Anet needs to get rid of the Elementalist and Necromancer’s ability to nuke the top of the wall to hell and back.
Any servers out there that actually do WvW on a more full time basis? IoJ isn’t terrible but the WBT screws us every night (esp on WvW reset night) and it gets old. I spend a LOT of time building up towers in WvW just to see our numbers drop at daily reset and all my work gone to waste. It would be nice to join a server that puts more effort into WvW then personal wealth. Any of those exist?
So yeh. Golems are fail train if you’ve got defenders, which is the point.
Stop being bad players and wanting things nerfed in the game, how about you lighten up and get things buffed to counter.
July 13th 2014, prepare yourself for round 2 (’Mega time)
Love that you have the gall to call us bad players when you and your noob army couldn’t take a keep with all those golems. We are here to put ideas out on how to make the strategy of using golems better for all servers, not to hear about your failures.
I’ve always liked the idea of a Golem Mastery where the first rank gives you the ability to even use a golem.
As for porting…Anet should just make it so that golems CAN NOT be ported. That would solve 50% of the issue right there. Imagine actually having to escort golems to a tower/keep instead of stack, port, stack, port, etc.
Nothing is more fun then trying to fight off a 10 Omega Golem Rush on your Keep….not. Even a reinforced gate drops in seconds to that kind of power. What is the fun of that?
My question is why can’t Anet just put a limit on the number of golems a side can have per map in WvW to keep this crap from happening? Add some actual real strategy to taking a fully upgraded keep instead of just “let’s build a crap ton of golems and go get em.”