Showing Posts For BenjaminFast.7213:
If I may chime in on this topic, I don’t think the concept of having duels is totally unreasonable. However, I do agree with many points that have been made on both sides.
I wouldn’t say I’m an advanced player, I have got one character to lvl 80, and the rest are far behind that. I mostly play single player as I do still get overwhelmed with PVP. There is often chaos and sometimes I re-spawn and die within seconds and have no idea how or why. I’m not entirely useless either, but solely focusing on single player doesn’t allow you the opportunity to discover how other players fight. I’m mostly fighting, mindlessly, against monsters that I can beat without trying too hard. Enter PVP, I get slaughtered because I feel unprepared.
Correct me if I’m wrong, but did the original Guild Wars have an option for 1v1 duels? It has been WAY too long since I’ve played it to remembers.
My two suggestions for this matter are either:
1) Create a separate arena for duels, not included on the world map or PVP. Enter at your own risk. Fight other players, either at a standard lvl of 80, a la PVP, or within categories from lvls 1-5, 6-10, 11-15, etc. so you aren’t completely slaughtered. That way you can form a good fighting style at the lvl your character is currently at and grow as a player as you level up.
or
2) Have a dueling option included with the WvE, when players can send suggestions to other players to duel, and upon acceptance, the duel will commence. However, as mentioned above, it would get annoying constantly declining duels, or have an “inbox” of sorts of offers that gets clogged up. So my suggestions is to have an option to “Block all Duel Offers”, so when one players scans over a player who has triggered the “block” options, the ability to send the suggestion is not even possible until they change that feature to" welcome duel offers."
How this would effect the “community” as people have been concerned about, I don’t know. But at least if you are given the option to duel, or block the offers, then anyone not interested doesn’t have to partake. Those are my suggestions.
I do see the benefit of playing 1v1 to gain experience and fighting strategies, however, they would have to create it in a way where there is still peace between the players, and that those not interested can play the game without the hassle. However, to not include this feature and leave it as is, I would be completely content with that as well. Just my two sense.
I like your first suggestion. It has the benefit of providing a place for dueling that doesn’t stress existing server resources, keeps the duels from disrupting people engaged in banking/posting trades or pve, and means that everyone in the dueling location is there for that purpose. In other words, it’s community building. You could even have it be the Polymock Arena at Rata Sum, with entrances in all major cities. This is a win/win for people who want to duel and for people who don’t want to deal with the inevitable side effects of dueling. Hell, I think it would even prevent a lot of the side issues that show up with open world dueling.
However, I disagree with your second suggestion. It is nothing more than the same open world dueling suggestions as posted earlier. Your second suggestion still fails to address the many concerns of trolling, disruption, and harassment that follow the introduction of open world dueling. I will not list them all again, but I will say this: it’s easier to add an instanced area with it’s own rules, than it is to add a feature that works correctly over the entire game world. This, I believe, argues for an instanced area for dueling.
I like your idea of sparring. I could seem more welcoming than dueling. And while I made two suggestions, I’d agree that option 1 would be my preference. However, if they were to implement it into the PvE world, then that I a suggestion to contribute to how it would be less frustrating for people that don’t with to duel (or spar.) And if it was implemented into PvE, I wouldn’t want it to result in the death of one player. It would be strictly for testing your skills against another player 1 on 1, and perhaps get rewarded at the end of it. Perhaps you can both be granted participatory experience, and the winner gets a small reward. Or after winning 5 Spars you receive an EXP Booster, or something of the sorts. But it would be nice if both parties received something so there is more incentive to participate, win or lose. I know I’d stop after a while if I kept losing and gained nothing for trying.
Also, if it is in PvE, perhaps once both players have agreed to duel (spar) they get transported to an arena meant for that purpose. They have their match, get their reward, and return to PvE. In the meantime to everyone else the players could still be visible and have dueling gloves or swords above their avatars to show that they are in a dual. During that time they can’t be affected by monsters, or addressed by other players. And they don’t need to return to a Waypoint to continue on their journey. They just simply pick up where they left off.
But, all that being said, an entirely separate area dedicated to this, as mentioned in my first suggestion, would be ideal…
If I may chime in on this topic, I don’t think the concept of having duels is totally unreasonable. However, I do agree with many points that have been made on both sides.
I wouldn’t say I’m an advanced player, I have got one character to lvl 80, and the rest are far behind that. I mostly play single player as I do still get overwhelmed with PVP. There is often chaos and sometimes I re-spawn and die within seconds and have no idea how or why. I’m not entirely useless either, but solely focusing on single player doesn’t allow you the opportunity to discover how other players fight. I’m mostly fighting, mindlessly, against monsters that I can beat without trying too hard. Enter PVP, I get slaughtered because I feel unprepared.
Correct me if I’m wrong, but did the original Guild Wars have an option for 1v1 duels? It has been WAY too long since I’ve played it to remembers.
My two suggestions for this matter are either:
1) Create a separate arena for duels, not included on the world map or PVP. Enter at your own risk. Fight other players, either at a standard lvl of 80, a la PVP, or within categories from lvls 1-5, 6-10, 11-15, etc. so you aren’t completely slaughtered. That way you can form a good fighting style at the lvl your character is currently at and grow as a player as you level up.
or
2) Have a dueling option included with the WvE, when players can send suggestions to other players to duel, and upon acceptance, the duel will commence. However, as mentioned above, it would get annoying constantly declining duels, or have an “inbox” of sorts of offers that gets clogged up. So my suggestions is to have an option to “Block all Duel Offers”, so when one players scans over a player who has triggered the “block” options, the ability to send the suggestion is not even possible until they change that feature to" welcome duel offers."
How this would effect the “community” as people have been concerned about, I don’t know. But at least if you are given the option to duel, or block the offers, then anyone not interested doesn’t have to partake. Those are my suggestions.
I do see the benefit of playing 1v1 to gain experience and fighting strategies, however, they would have to create it in a way where there is still peace between the players, and that those not interested can play the game without the hassle. However, to not include this feature and leave it as is, I would be completely content with that as well. Just my two sense.
(edited by BenjaminFast.7213)