Hammer:
Loved the hammer overall, though I would like to see an increase in the survival utility of skill 4 (increased duration, reduced cooldown, or both) even if it means sacrificing some of the damage. The auto-attack chain also felt a bit awkward, but maybe it just takes some getting used to.
Gyros:
Once the various bugs are worked out, they will add some flavor, though I don’t see myself using them very often. I did, however, like the healing gyro’s toolbelt skill and it’s synergy with Hammer 3.
Class Mechanic:
As someone who primarily plays PvE, I thought the concept would be useful for saving people who stand in fire, so to speak, but the gyro never seemed to live long enough to be useful in that regard (tested on the Wyvern fight). I still like the concept, but found it’s utility much more situational than I had hoped.