Showing Posts For Berkles.9786:
Two posters above ^^
Which is why what they did to juggernaught makes no sense. Why have an ability that tries to incentivize people to stay in flamethrower for a long time when the abilities clearly arn’t meant to be used that way?
I will explain. In the build where I use the flamethrower, I don’t have any talents for it. It still does pretty good damage, but I mainly use it for the amazing utility it provides. Although I see juggernaut as more of a pve/WvW trait, it could still be useful in s/tPvP if used correctly (I just find other builds stronger for my play style).
In my opinion, you should never just stick to one weapon. People tend to think just because they have might stacks occurring that it is bad to switch, it isn’t. You don’t lose the stacks and you should use the cds of another kit or weapon in between.
Alright, it seems as if most of you aren’t really utilizing the flamethrower correctly. It is a very powerful kit if used properly (PvP perspective). I haven’t had any issues with chasing my opponents either.
1. It provides an almost instant knockback (I use this mostly for interrupting resurrections or finishing animations.
2. An instant aoe blind. This is an amazing ability that can be used while stunned, using your finisher, or just preventing an animation right as you see it.
3. Amazing for on crit effects. The flamethrower attacks rapidly and thus applies on crit conditions very well.
4. Fire combo field. Place this down right before you switch back to your main weapon.
Use the flame thrower in short bursts, try not to use it for a long time. I will typically switch to it and knock my enemy back, blind them, fire once or twice in between, and then place my fire wall for the field and switch back.