(edited by Berylex.4198)
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Unless I’m mistaken, BWE players didn’t have access to the high level content, which is primarily where all of the bug complaints are concentrated. I haven’t seen nearly as many complaints about the 1-30 content, which is where testers spent most of their time.
As far as your other comments go, I couldn’t disagree more. Saying that GW2 is “… passionless mediocrity” feels like pretty severe hyperbole. A lot of the people who are complaining on the forum would be satisfied if Anet made the following changes:
1. Require 3 times as much xp to go from level 1-80.
2. Restrict skill sets or weapon choices, so that you don’t have access to all weapon skills until level 80.
3. Duplicate existing weapon skills, give them different names, and then allow players to use a second hotbar for these skills.
3. Allow players to grind for pvp and pve gear with higher stats, so that players with more free time can gain an advantage over casual players without gaining skill.
4. Gate high level content or release it slowly.
5. Add raids with a gear treadmill.
With the exception of raids, none of the above things takes much time to develop. In fact, if you were a “mediocre” developer who wanted to add roadblocks to your game to slow players down, these are exactly the types of things you’d do. In contrast, Anet attempted to create a game without them, which is substantially more challenging. This was a huge gamble on their part—and it’s one that may not turn out well in the end. But it certainly wasn’t something that emerged from “passionless” and “mediocre” development.
I’m happy with the game as it is; and don’t want to see a gear treadmill added. However, I do think there are a lot of people who feel the same way as the OP. Just look at GW2’s stats on xfire: http://beta.xfire.com/games/gw2. It’s still a popular game, but it has been losing about 10k hours/week since the end of August.
I personally would like to see Anet provide some creative solutions for hardcore PvE people—and to do so in a way that doesn’t destroy the game for the rest of us. I think a good way to start might be to move away from making all PvE content either zergable or limited to a 5-man group. The Zhaitan fight, for instance, is something that could have required the coordination of multiple guilds; and the sustained effort of many level 80 players. Instead, it was 5-man puggable within a week of release; and left people wondering whether they were playing a co-op game or an MMO.
I knew this had to be a joke. All of the real “I’m quitting because this game is bad” threads start with “I’ve played this game for 350 hours since release and…”