Showing Posts For Best Killua NA.4820:

Enemy AI sees through stealth

in Bugs: Game, Forum, Website

Posted by: Best Killua NA.4820

Best Killua NA.4820

when u go instealth, if u stand there and let the mobs touch u they won’t follow you once they stopped moving. Wait for em to walk up to u and only start moving again when they’ve stopped completely. This is called pathing.

Zerker problem

in Guild Wars 2 Discussion

Posted by: Best Killua NA.4820

Best Killua NA.4820

The problem is many people think blind mechanics make the game and forget about the part where they must play it first. In other words, some people adopt the meta without knowing how to play it, and then blame their own failure on something (or someone) else. They think meta = sure win.

I understand you, horvgab. The “not enough dps” excuse is very, very common, and the worst part is, in some cases is actually true.

And, although the “make your own group” is the best we can do to avoid the problem, the problem still exists: there is a “zerker religion” in the game, wich ocassionally sprouts zealots that see pure DPS as the only way to play the game, EVEN WHEN THEY THEMSELVES CAN’T PLAY IT PROPERLY. I haven’t had too much problems with them, but the few times that I did, have been really bad experiences.

Why is this a problem for Anet? Because giving people with fanatical ideas tools to support them is never worth it. A rigid and long lived meta creates rigid behaviours, and that gives birth to elitism, bad manners and grief.

I think Anet is making the effort to answer this, though. All the new content, while very forgiving with Zerk fans, looks also very “not zerker oriented” to me.

Lets wait and see.

unfortunately, anet balances a lot of their stuff around pvp :c

Zerker problem

in Guild Wars 2 Discussion

Posted by: Best Killua NA.4820

Best Killua NA.4820

its not for new players so don’t Suggest to them zerker if they ask , make sure they know its a hard style to master and still comes with its risk regardless of how much you dodge.

That’s not sound logic. It’s just as ‘hard’ to dodge with zerker gear as anything else, it’s just you have to do it less with zerkers gear. That’s an argument FOR encouraging new players to use zerkers that aren’t used to dodging or don’t like it or whatever excuse.

its not a question of can they dodge everyone can do it as i said but new players don’t know the content , they don’t know " When to dodge" so them using Zerker or glass gear from the get go , is like giving a Child a Knife and Expecting them to be Smart with its use or safe.

im not saying don’t dodge or anything , the CORE basics is block/dodge/evade and it has nothing to do with gear as a player gets more Knowledge of the content in the game then sure Swap to zerker because they know they won’t die or be a Hinderance , or Even having so many new players on a map you see 3/4’s of your gaming screen with downed bodies because the didn’t know the content.

for Veterns entering a new area with content won’t take us long to learn it since we have had years of practice but it is totaly different for new players that don’t have that Reactive ability doesn’t mix well with Glass gear , they will need different stats to Survive since block/evade/dodge requires timing and Visual knowledge of effects.

its much easier for people to just let them do what ever they like soon enough they will learn the content make a slow switch to zerker / glass specs (sinister) or even just keep they build they have Fun with but Optimise it.

At that point they will feel less Fustrated / stress than diving into the deep end of a Pool , its not Attrative to new players and i’ll tell you this " it makes them leave the game Rather than stay" after that comes the Meta bullies pretty much saying Learn Faster! , it takes Time and class experience to learn a Zerker play style.

" people saying to new players use Zerker " what good is it to use Zerker gear at level 30 when creatures that low or weak die to Knights gear/soilders gear/rampagers gear its not needed.

them telling them to go Full zerker from the start is not a good or Fun way to teach them game mechanics.

" learning mistakes through deaths" is not fun at all , which is what games are about Fun rememberal Experiences , " do you remember the WoW Dead spirit corpse running " now change that to spending 50% of your time waiting for a res or running back from a Waypoint" that is not fun.

that is the point i was making Block/dodge/evade are Bread a butter , Zerker lack Stat defences to make mistakes and those players that know nothing about the creatures they are fighting will face Hours of Fustration.

this is about Mind Set , Attitude not the Gear.

Isn’t that kinda what guilds are for? Older experienced players teaching inexperienced players when to dodge and stuff?

PvE Stability Useless, yes USELESS!

in Guild Wars 2 Discussion

Posted by: Best Killua NA.4820

Best Killua NA.4820

Personally on an elementalist i take pure damage utilities and leave it to the guard to take hallowed ground. I personally have no problem with stability in pve, you just need some competent ppl to run dungeons with :p

He was doing the solo run. Now why he didn’t slot three stun breakers I don’t know.

oh woops my bad. i thought that when he did it on his ele he did it with a group :p.

PvE Stability Useless, yes USELESS!

in Guild Wars 2 Discussion

Posted by: Best Killua NA.4820

Best Killua NA.4820

Personally on an elementalist i take pure damage utilities and leave it to the guard to take hallowed ground. I personally have no problem with stability in pve, you just need some competent ppl to run dungeons with :p

Zerker problem

in Guild Wars 2 Discussion

Posted by: Best Killua NA.4820

Best Killua NA.4820

1) These people were most probably bad try hards. Even if you were the worst player ever with zero damage, TA is the easiest dungeon to solo so. But my opinion? Growth a thicker skin. Kittenhole exist everywhere in life, if you can deal with I don’t know what to tell you. I’m playing with the meta, and I’ve still been killed because there is some people that are just stupid. Those people if they died were just regurgitated what they learned online, but they are bad if they can’t survive in TA.

2) If they are bad, you just don’t seem to understand the game mechanic. Zerker is good because active defense is so much more powerful than healing or tanking. If you have 5 zerker that bash the hell out of a low level bosses in dungeon, then you gonna be able to kill him before he kill you (or at least you gonna rally). That’s why they said what they said to you. But that’s a terrible way of player. Good Zerker should know the animation of the boss and use their active defense to stay high hp while having a lot of damage.

3) This wasn’t like that for a long time. Why zerker (and not sinister and assassin) is so prevalent in the last 2 years? Because content is easy and very old. People know the content by heart and it’s really not challenging anymore. So it’s easy for even ordinary players to use zerker. If Anet could put some very challenging content, zerker will still be the optimal way of player, but a lot more people wouln’t be able to pull it off and the ratio of zerker vs more tanky build would be lower. Build with a little bit more surviability would become more popular.

4) Tank not so much, but healer is still powerful in this game. You can heal the hell out in this game. The problem is that no content is hard enough to need it and active defense is even more powerful. There is the exemple of trio fractal with one cleric guardian. The run is still very quick, while being a lot smoother. This kind of stuff could be a good alternative for normal players if Anet give us hard enough content.

5) The game is 3 years old. The vast majority of the players base is still in the game because it’s base around active defense and gameplay. They won’t and shouldn’t change it back so it become a holy trinity game. Try to understand that and if you can’t, then there is plenty of other game for you.

6) Your solution? Keep playing the way you are playing and make sure you post your own lfg. Ideally say everybody welcome or thing like that. Jerk exist everywhere, but that way you should limit the number you encounter.

Experienced fractal trios don’t even really use clerics guard, they just use zerkers guard and rotate blocks and aegis around.

Feedback on HoT Stress Test [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Best Killua NA.4820

Best Killua NA.4820

the -
-Probably been mentioned above but the glider delay could be adjusted by a teensy bit.
-For the torch adventure the vines don’t really appear although i could see the names
The torch doesn’t point in the direction of the vines but the vines burn anyways, could make it go in the right direction cuz its a little confusing
-sometimes when fighting the mordrem they teleport a bit to the left or right.
- maybe due to the size of map but there’s some frame rate problems.
- Mastery UI is too big, maybe you could merge it with the hero panel since everything else such as traits are there already, it would make things more convenient .
-not sure if it counts as a negative but bleed stacks can go over 25 is this intentional?
-a bit easy but its a stress test so whatever :p

the +

-I love the look of the map and how you can see how vertical it is, if ur going with that sense of scale i think you got it.
- So far the revenant is pretty fun but rather over powered. I think a 4 second stability might be a bit of an overkill especially if you have more than 1 revenant
- I have a terrible urge to explore this map cuz it looks good
- The fights are interesting, I think the sniper rifle idea with the outposts are an interesting mechanic.
- I like the new armor
- i also like the music
- I like the cinematics showing the vines sprout out of the ground and just cinematics
- I did have fun on this map despite the big – section
- would be nice if we could get some extra mastery points to try out at least 1 tier of the combat, mushrooms and gliding mastery