Showing Posts For Biermeister.4678:
Milling Stones
Milling Basins
Blade Shards
Doubloons
Where are the Hydra’s?
They need a Third BL one for each server that way each map is different for each server
Well YB and BG TC is gunning for you they run full map blobs and Pin Watch so you all have fun next week
Well if people don’t like the queue for EBG the go to another map there are plenty of fights on the DBL and for the IoJ people it has been great running with you all
The Desert BL’s are fun now that they took the PVE laser out if you want to stay a zergling and have blob fights stay on EB. If you want to do different tactics and have different challenges go to the Desert Boarder Lands
They could collapse the BL’S a bit and put the 4 towers in play against or for the keeps
Spent most of the weekend map hopping the Desert BL’s not much of a wait if any only map that had a wait most of the time was EB and that is on T1
Na don’t give pins queue preferences all well balanced squads should have alternate drivers for the squads just give the LT’S permission to put icons on until the pin gets back into the map. So if you are a pugmander you need to organize you squad better and assign a backup for situations as DC and death of the pin on the map
Man reset was fun full desert maps commanders had to use tactics and great fights
Anet Fix the Nevermore IV make the spirits Friend of the Owl Karma Purchase I have been trying for Three Months for Drake and Owl and the stupid system is holding up progress
1 Get rid of PVE content and oasis and the event
2 Make towers have tactical advantage like they were in frozen BL and worth of defending
3 No gliding
4 Make it small group friendly and less map blob better choke points
5 Bring back old keep and tower upgrade system where a player has to pop upgrade
GW1 Factions: how to do an expansion right.
in Guild Wars 2: Heart of Thorns
Posted by: Biermeister.4678
I do have to agree that they missed the boat on story content. They could have had more interactions with the local NPC’S like they did on the VB map. Have more mini quests to advance the story. After the ABC map the story just gets you from point a to b.
The core game story was set up so you would unlock the maps and content and the further you get into the expansion the less content for the storyline.
Not the point. If they were going to give Revenants a personal story, then they would have to give every other profession a personal story, as well. And where does that leave the race-specific personal story arcs?
It just doesn’t make sense.
Definition
Revenant: “One that returns after death or a long absence”
So it does make sense to have a class personal story. They are the most unique class since Nightfall and Anet should have explored that area.
Seems looking at other threads they missed a lot of stories
I wouldn’t say lazy. It would have taken a major recoding of how chars start out. Right now all chars, regardless of their profession start out with the same story instance and then proceed along it, but not by their profession.
To do what you’re suggesting, they’d have to recode the way chars start, separating the Revenants from all the other professions, give them their very own starting instance and their own individual starting story line. That’s not something even remotely minor. It would require a recoding of all 5 races and all 5 racial story lines to add 5 new starting instances and 5 reworked personal stories.
They did it in the first Guild Wars series with each expansion when you went to an older map and did story you received a message “you are viewing past events”
I feel the developer’s got lazy on the story of the Revanent
They should have started the class in the Mists with a past hero (Jora for Norn, Pyre for Charr, Ronan for Sylvari, Vekk for Asura, Kerian for Humans)from GW awakening the characters
Have them meet Rytlock and Glint’s spirit send them off tof meet the sports of their fighting skills.
Then send the characters to their race starting area’s in a historical play until the reach HoT.
As for older GW2 character’s they needed to take a portal to the Mists and talk to the spirit of Glint to unlock their abilities
First they need to make a raid lobby between maps so they do not affect map population and make the raid accessible from the guild hall portal like missions are
Second they need to make districts of the maps and let people choose what map they need to be on
Mega server needs to only open maps as they fill up not open all maps then try to condense them
Ranger Elite Druid armor
Why have a Commander pin in PVE it should be a PvP/WvW trait now using Guild markers for Guild events is a system they might explore and not allow the commander pin in PVE
Guild Halls
Guild vs Guild fights
Guild Halls
GvG Maps and fighting system,
Just easy to spell while playing and it comes from Cartoon
My Account Magic Find zeroed out from 93% to 0 after a bunch of essence of luck it is only up to 9% I was just wondering if anyone else ran into that problem
Skill lag yes when 2v1 combat in Garrison
deaths after re spawn at wp because of condition stacks from battle
seems to be the worst on home border land JQ but minor on other two BL’s
running map sometimes rubber bands and puts you in a random spot
game client unable to access login server
in Account & Technical Support
Posted by: Biermeister.4678
Same problem on JQ server
Living story should live and not end I thought that was the whole idea of it, the GW trilogy had a better engine for a living story line because you could go back after you finished it and get what you missed
Need clearer messaging on dates: Can't finish Living Story?
in Living World
Posted by: Biermeister.4678
Yes they do need better notification on when something ends most sites had the 16th as the last day, did not complete the story arc because Rox would not spawn in the jail for me, do not think Ill do the next one just a waste of time
Tried a Pug team and a Guild Team in the dungions sorry big fail ANet no reason to even go into one now Impossible AoE become target when trying to res fellow player, It was not fun. ANet needs to just drop the Dungeons from the Hero Achievements now that the Casual Player has no chance to finsish the Achievement. You have just made the Game an Elitist type of game, If a player does not use a Certain Build or have Certain Equipment they can not get a group hence they can not play and have fun. Sounds like the GW1 mentality
Doing the same on Jade Quarry
The Shards of Orr story mission is bugged, the first run the first wave of Risen would not stop comming and would not end so I could get the second and third waves
Second run all three waves compleated but Herboza the Wretched did not spawn