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Just wow. Anyone else remember...

in Guild Wars 2 Discussion

Posted by: BillyTook.2140

BillyTook.2140

“Takes everything you love about GW1 and puts it in a persistent world.”

That was a horrible lie, Mike. You guys didn’t bring back the incredible instanced story-telling. Sure, personal story is instanced, but GW1 didn’t have the invisible boundaries that threatened to kick you out of the instance. GW1 missions were their own instanced zoned. You didn’t bring back mixed professions (though I understand why you didn’t)

Guild Wars 2 was never like the first Guild Wars. Ever.

Agreed. It never will be. Why care about originality when it didn’t push you to number 1 status? Just copy what your competitors do and call it your own.

Time for new class

in Guild Wars 2 Discussion

Posted by: BillyTook.2140

BillyTook.2140

Why is it that whenever the old ‘new class’ chestnut get mentioned…someone always suggests monk?

Because it was a great class and had direct healing / protective spells. The class promoted proper team structure in all aspects of Guild Wars.

Time for new class

in Guild Wars 2 Discussion

Posted by: BillyTook.2140

BillyTook.2140

So, Jason fails at being making a reasonable suggestion without going overboard on the bonus or the downside?
I don’t even know why I’m suggesting heavy armor classes. I’m not a meat-head by nature.

Really I want my monking back, but that’s not going to happen. xD

Shhhh…You can always play a guardian, it’s basically having a monk, amalgamated with the paragon and ritualist. Like playing 3 classes at once ^^

I would prefer Arenanet just admits their goal of eliminating the holy trinity is a bomb. Especially when the elementalist, engineer, and guardian have gained more powerful healing capabilities since beta. Then brings back those classic classes and actually dedicates more time to defining their classes.

We need you Anet to remember what made Guild Wars so successful years ago

A different team?

More than just a team. Arenanet needs to consider restructuring. Lots of dead weight for a subsidiary of the mighty Ncsoft.

We are already 2 years into Guild Wars 2. Isn’t it quite the time to add a new class to the game, considering that 2 years into Guild Wars 1 we had 4 new classes.
I play all classes in the game, including developing them both in PvE and sPvP (4 champion class titles, 5th on the way), so I have quite a clue about how the game works in all aspects. Nevertheless from my experience I can tell most of us(from pvp point of view) are tired of the constant tweaking and tinkering of the current classes, which cannot be balanced anymore within the current game. We are tired of switching from power builds to condi builds to power builds again every “feature” pack. Yes, this patch is more like a normal every 2 months patch, rather than the promised substitute of expansions.

We have 2 heavy, 3 medium and 3 magic based classes, so I raise a voice and hope it will be backed up by the community – it’s time to bring in the Dervish(I think they had medium armor,but Anet can hybrid him with Paragon as they kinda did with Monk-Guardian).
Class played and loved by many from GW1 that in proper way can bring finally some balance and fresh blood to both pve and spvp. Class that has the potential to finally fight or substitute warriors and bring a new challenge to the magic based heroes.
We need you Anet to remember what made Guild Wars so successful years ago, which was GvGs and the pool of unique classes to play in versatile styles.

New classes would be a good direction. Doubtful it will happen, especially with the amount of neglect for overall classes over the past 2 years. Only MMO that struggles with 8 classes.

GvG was not what made Guild Wars successful either. Random Arenas, Alliance Battles, and Hall of Heroes were always more popular and had a larger audience until each received a nerf. GvG was a flop once factions was introduced.

Just wow. Anyone else remember...

in Guild Wars 2 Discussion

Posted by: BillyTook.2140

BillyTook.2140

In the aftermath of the September patch I just want to post this.

http://youtu.be/FU1JUwPqzQY

Does anyone remember that? I’m sure Arenanet doesn’t. Just past the one minute twenty mark seems very fitting.

The more I read peoples responses to the patch the more you realize that Arenanet is drifting from it’s original statement, but not because its established base is shifting back to last generation gaming but the only reasons I can find for this happening is because the release in China.

Arenanet, if you released this patch as a means of combining the two game version (effectively stating to your established base that the Chinese game community is more important than your original mission statement or the already three million or so Guild Wars 2 product buyers) then have the balls to come out and say it for what it is. It may only affect low level areas (now) but you’re already drifting from the premise a lot of people brought your game for.

And how long until this stretches beyond the starter areas? How long before your actions to impress the Chinese market screw over further the market that has supported you for two years?

Above is just my opinion but you have to start thinking: what are they going to screw over change next?

I remember it, as well as every bit of news article or update on Guild Wars 2, since the day they proudly announced the death of Guild Wars. Others have stated already that a title such as an MMO is a dynamic and changing product that caters to it’s audience. From loyal to new. Arenanet, from the very first game has had major struggles with this. Feedback was never their strong suit. Literally every activity that players created, they scolded and took away. It’s their title, but they’ve done nothing but punish players for their choice of activities and reduce content as a whole. Causing players to leave this game en mass.

The Chinese launch didn’t do as well as the US launch, so that claim holds little water. The game as more popular in the US than it has shown to be in China so far.

The only thing I can agree with in his/her post. I wouldn’t solely blame the changes from the Chinese launch. From post launch till now has all been direction routes from management staff of Arenanet. I wouldn’t blame NCsoft for their direction either. Arenanet’s need for Guild Wars to be liked by all, regardless of what the content turns into is a repeating theme since Eye of the North. If anything I would blame the constant envy Arenanet shows towards Blizzard’s World of Warcraft.

This will pretty much end like in SWG:

People who do not like the core of the game will still stop playing.
People who liked the game the way it was before will stop playing.
People who are fanbois will defend all changes until the game is dead.

Great quote, was there to see SWG burn. Sony Entertainment Online tried to compete with World of Warcraft, and dumbed down their game to appeal to a larger audience. Arenanet is literally in the same situation. Only they’re competing with a 10 year old title. Still failing miserably.