Showing Posts For Bita.1402:

Guild System Improvements

in Suggestions

Posted by: Bita.1402

Bita.1402

Guild management needs a lot of love. This game should have all the best qualities of all MMO game guild systems put together and more on top. And qhy’s that? Well look at the title of the game. This is GUILD wars after all?! Right now our guild is frustrated by the new guild missions and not being able to create groups larger than 5 – how the heck are we supposed to be able to do these as a GUILD without larger “raid” type groups. Expecting any of us to dish out 100 euros to buy “commander” is ridiculous. What if the person (who would make a great commander) leaves the guild? I’ve been very supportive of Arenanet’s F2P solutions and have paid happily for the “nice to have” features, but this is one I strongly disagree with and which angers and frustrates me. MMOs are all about being social (otherwise we might as well be playing single player games) – why restrict group sizes to 5 for guild missions???

Can a Mod close this topic please

in Suggestions

Posted by: Bita.1402

Bita.1402

Guild management needs a lot of love. This game should have all the best qualities of all MMO guild systems put together and more on top. Why’s that? Well look at the title of the game. This is GUILD wars after all! Right now our guild is frustrated by the new guild missions and not being able to create groups larger than 5 – how the heck are we supposed to be able to do these as a GUILD without larger “raid” type groups. Expecting any of us to dish out 100 euros to buy commander is ridiculous. What if the person (who would make a great commander) leaves the guild? I’ve been very supportive of Arenanet’s F2P solutions and have paid happily for the “nice to have” features, but this is one I strongly disagree with and which angers and frustrates me. MMOs are all about being social (otherwise we might as well be playing single player games) – why restrict group sizes to 5 for guild missions???