Just a remind, whatever i post is my opinion, not representing any community i’m part of.
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Egofights in games with no money involved
http://images4.alphacoders.com/146/146716.jpg (random /facepalm image, for the lazy ppl
)
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I saw smaller groups than IRON getting more done.
Doesn’t sound like the best force to me.
In the overall score of a week they are the best (except “pugs”, but thats not a guild
), which is what WvW is about, of course in some situations a very specialized group of 30 can do more, like holding vs a big amount of different attacks at different steps. But in general they can’t.
Apart from that, idk who stated that GvG is 25v25, it’s just a logical number to make things more even and don’t wait so everyone is online, which is impossible. But shouldn’t a GvG be of every1 vs every1?
, if you remove half of the force which someone is used to play with, he’ll be in a disadvantage when playing versus someone who is used to play in a 25men force. So fairness is not possible in this case.
PD: Im not a member Iron xD.
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IRON doesn’t need to be superior in GvG, and still they are the best WvW force in desolation.
When your WvW is a group of a large number of players you CANT compete in groups on 25 versus people who play WvW in groups of 25-40 100% time, because you don’t practise that as much as they do!, but yet they (enemies) can’t compete with IRON WvW force nor organize 80guys as well as iron does. It’s just logic, it’s like asking a truck to compete in a DTM race, but with the weight limit of a car ._."
And just a reminder, we are WvW players, in fact GvG can be seen by some as wasting slots
(in fact it is, but well, every fighter should have it’s time for resting).
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message censored lol
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wtf with the guilds, tell me a guild which always runs alone. Plus running alone is mostly nosense unless you are 80 or need to defend a wide area. Numbers make force. Going together when the server needs it and splitting when it’s not needed, that’s why vizunah is far better than everyone else, and they do not depend on guilds who may be today in their server and tomorrow in another one.
<annoying buzzsound>
WRONG!
You’ve got it backwards.Guilds running alone is how the game is played, or should be, that’s where the fun is. The puggies can follow the pug herders, but the guilds should only converge when absolutely needed.
When CIR was active, I wasn’t playing to play with a bunch of randoms, to play with any other guild than the one i chose to play with. While it’s necessary to team up at times, and that’s part of the game, and working together (as in, running together) can be fun at times, it shouldnt be how everything is.Try to be as good as you can with the people you enjoy playing with! Put some effort in things!
Guilds of 20-30members, maybe yeah, it looks like anet tops on 25
, they dislike zergs. I play in a guild, not a pug, but for real, if everyone did play WvW as anet intended to do it, WvW would be great, BUT, it’s not strategically optimal.
But more it’s not.
Anyways people doesn’t run with 80 guys everytime, just to some special defend or attack (unless of course you are trapped in your only fortress).
Btw, some1 else thinks that WvW rounds should end a little earlier? ._., post-restart fights are great, but friday is more or less lost until 1:00.
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Good job SFR!. Props to all the guilds. Last night SIN 12 guys who stayed on and RNV 15-20 and the 11 RG who stayed + any soloers from guilds or pugs around.
If the 40 or so viz can not spread and nibble with 4 golems and 8 players etc just suppress the morning cap they loose. That NW tower in viz was turning point with full viz online and FM norn guardian commander. Endless times they suicide on catas. The spirit was broken after that tower fell. Then on with Zds and russian army to cover. plus riot/vcy and all i forget who had a push this morning.
The battle is won and overall points of viz coming down. But if you think we stupid enough to step off gas or i was not expecting a long few weeks to get viz from t1 you mistaken
. The WAR is on!. We now need deso or elona to stop messing about or jadesea morning cap to move deso.
Lets hope your sunday night/monday morning cheese raid works next week.
As for the week it was good amount of kills the action was decent. I still hope guilds start running alone more than just one commander zone blobs. blob vs blob is not much skill delay your guild vs blob seem to be stupid and cant even change weapon.
Hopefully anet with commander changes will make commander option to hide to all bar guild or some form of guild commander that we should of had since start. Or with full culling removal maybe we wont need commander again like we always used before last patch. As for lag i fear that will only get worse.
Good luck for next coming week but that only for deso to stop slack. As for viz love you big kiss <3.
Do not fall into viz trap of great fights etc and we wanna be friends. Respect maybe not so much with playstyle of viz. Underestimate 100% never. Mind games and deception is the game we all know viz true colors on the inside. They will slit your throat while you sleep.
Cya on battlefield. Love Sacrx.
wtf with the guilds, tell me a guild which always runs alone. Plus running alone is mostly nosense unless you are 80 or need to defend a wide area. Numbers make force. Going together when the server needs it and splitting when it’s not needed, that’s why vizunah is far better than everyone else, and they do not depend on guilds who may be today in their server and tomorrow in another one.
And btw, asking deso and elona to play 2vs1 or stop doing 1v1v1 it’s like WTF. Need two servers to beat vizunah? ._."
Personally i would help vizunah b4 any server except baruch bay, i think they are the best at WvW, overall, even if it’s not so fun to play versus them, their tactics are strategy are great considering they do not have big agreements about builds and such.
Even if they were beaten this week, GL with doing anti-morning caps every week, personally i wouldnt do that for a game for free (i can’t too).
Apart from that, i think anet doesn’t want us to have a commander managing a big group easily, they said many times that they prefer many little-medium sized groups fighting everywhere than zerging. I think that’s why they never made a proper raidUI or anything like that.
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Saying there is little to no skill in GW 2 shows how little you know and why you will never improve. Sorry.
try playing any RTS game at professional level, not even the hardest ones. Any MMO is just a dumbed down (but fun) part of it.
For me there are two kind of skills on gaming, aim and macro/micro management. You no need any of those in a single unit 3d game without a crosshair. (maybe little micro).
Then there is teamplay which usually comes w practise if you have two hands. And that’s the only “skill” that you need, but i don’t consider it a real skill.
You are right, but you cant really compare RTS and MMO’s.
Yeah i know, but this “full of skill” makes me sick, not that the game is fully skilless, but ._.. Blaming viz bcs of that it’s just WTF, they are the best (even if they lose a few weeks, SFR has a bandwagon explosion right now). It can be boring to play versus them, it is sometimes, but we can’t deny that they are currently the best server in what we are playing.
Plus if anyone considers team play a real skill, then yeah, vizunah it’s probably the most skilled server.
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Saying there is little to no skill in GW 2 shows how little you know and why you will never improve. Sorry.
try playing any RTS game at professional level, not even the hardest ones. Any MMO is just a dumbed down (but fun) part of it.
For me there are two kind of skills on gaming, aim and macro/micro management. You no need any of those in a single unit 3d game without a crosshair. (maybe little micro).
Then there is teamplay which usually comes w practise if you have two hands. And that’s the only “skill” that you need, but i don’t consider it a real skill. I assumme any1 can play with others correctly.
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People claiming about skill in WvW…. this is a teamplay game, it requires nearly 0 skill… go play some RTS and come back (real ones, not LoL which is not a RTS).
Lag sucks yeah, but there is almost no culling right now, i think they r testing/changed sumthing
It requires skill to teamplay correctly though
Just a minimum, not real skill, never found myself in a situation of “ kitten i’m out of fingers” @ MMOs.
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People claiming about skill in WvW…. this is a teamplay game, it requires nearly 0 skill… go play some RTS and come back (real ones, not LoL which is not a RTS).
Lag sucks yeah, but there is almost no culling right now, i think they r testing/changed sumthing
Anyways, many ppl who blames lag were the first ones who drunk those ascalonian potions and such craps in order to force culling… not pointing to any1, you know who you are (im on an organized guild btw, so also hate lag)
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SFR plays for fun and not for points? That was never a secret. =)
Personally, I don’t understand all this ranking fever. It’s all about 24/7 coverage and not about your strength. Guilds transferring here and there all the time. Today your server is No1 but tomorrow its No11. If I transfer to VS can I really be proud that I’m No1 or something?
winning is fun.
Winning fights it’s good, but winning fights & wars is better.
dunno, i really like to fight viz’. a few days ago i engaged 4 vizis near a cliff and after i killed 2 of them the other 2 jumped of the cliff (needless to say that i still got the bags
).
this happened now a couple of times, really hilarious
maybe i will upload a collection of vizunah fights in the near future.
You’d better upload a vid because you’re just upload wind right now.
Yesterday afternoon, I zerged a minibus of 10-15 by myself. Trust me or not.
you were in such a big zerg that bcs of culling you could only see your character? :/
jk lol, dont go mad.
Simple question : Do you care about points or about fight?
Both of them.
But mainlly fun, fighting it’s funny. Getting points when fighting it’s funny too because it forces to fight in different sittuations, attacking and defending. But working for points it’s not that fun, after all it’s a game. Also getting points is useless anyways, no real bonus or benefict from having higher points.
I mean, i’ve been a nightcapper (not that night, just like until 2-3:00 AM) in servers where the opposite force was very small, when you complete a map it’s like… erf… ZZzzz, boring wards starting :/
Exactly about that post that ultranawak did is why we most people dont like to play vs VZ, thats why 2v1 would be normal and even accepted by many. Their way to play WvW is the “how it should be done”, and i recognise it, only problem is that in any open field battle where they dont have the higher number (muuuuuch higher) or better place (usually behind walls and with siege) vizuna guys are usually easy kills.
Which after the first week which it’s “oh great 300 bags per day bla bla bla”, becomes boring as hell (as well as laggy
ANet ¬¬)
Then the morning kicks in and everything is green without any special skill above anyone else (i admire your normal strat and effort, even if it’s boring to play against, but vizuna’s at the time i see them are not good enough to win the overall score as easy as they do every week).
Personally i would like to have a good old match in T2 next week than playing this boredom again, which it’s now better because of SFR, great fights yesterday in Vizuna’s Bay, but last week was like ZzZZzz, what we do next?. <— Better said, in the T2 which was vgood before deso came to T1, idk what’s the current status of T2.
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I didnt play yet since patch.
But i think they want people to spread more, guarding important places and such. Not in a big zerg controlling the map pressing “M” like if they were wizards.
They just include orange swords so newcomers can go somewhere and fight, so they don’t say, wtf what a crap, good bye.
I think the change can help with strategies.
Just switch to a slower weapon? or simply… stop smashing the 1 button?
When i get confusion i just go to longbow and drop “5” (aoe) over the zerg, which takes like 3years to cast, or the “long-time-channeled” weap.
If you dont have a slow weapon, just stop attacking everything.
Your server is wasting 20slots.
Enemy server is wasting 20slots.
No, it does not hurt your effort. Well they do because there is a third server, but not that much.
i mix battlefield 3 and WvW, large battles everywhere
. Nothing is as fun.
But in WvW you can’t just kick in for one hour and hope it will be fun, it won’t, you need to be inside some kind of organization, or at least you need to play more if you need to know what’s up in the map and have some sense of rewards (taking forts/towers etc…), not just hitting a wall endless time
Why the worries?, arenanet simply listened to the community. Hands down because of it, not many companies do. Personally i’ve always thought and hoped that they would realise that tiers were already mostly balanced and doing a reset would kill this for one month.
Only the LAMERS who care more about bit-points more than their own fun and have been playing with the score the whole previous week are crying here.
Anyways, what’s a tier? it’s just a way to balance servers, personally, i like T2 more than T1 for example, at least at the time i played on those tiers, T2 was funnier.
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You can call that dedication. The thing a lot of people in here doesn’t have.
I think everyone has dedication.
Only problem is that not everyone can have full dedication to a game. Which is not a bad thing, well it can be, but it’s not a bad thing by itself. Let ppl do whatever they want.
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Why? vizuhna plays WvW as a real game, they mostly suck at open field/attack fights. But their defences are great. Their builds are different, but that’s their way to play, defensive server which mostly tries sneaky attacks. They maybe dont look vgood in videos, but they do their work.
If you want a massive field for just hitting each other, ask Anet for a sPvP massive battleground and done. That’s not what WvW should be, even though most people praises guilds who only do that.
Not that attacking is bad, but defending is also a way to play.
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Fights are nice in this tier, but why this thread is full of blaming? are you kids?, been watching every WvW thread my server was involved and this is the first (second, as is our second week in t1) time i see such a sad scene.
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Personally, I like the change.
Currently just using AoEs in the middle of an enemy zerg lacks skill everywhere, and that considering you have to aim your AoE. The offensive part of a WvW fight is meaningless, the defensive is mostly avoiding AoEs.
Fine.
Fix culling and targeting issues and give Necro, Engineer, Ele viable single target options first.
Once that happened, we can talk about nerfing AoE.
You don’t know the type of nerf, maybe they just give AoEs negative scaling with the number of targets affected
Plus ele is the most ridiculous thing in the world currently, if played correctly you are immortal.
Personally, I like the change.
Currently just using AoEs in the middle of an enemy zerg lacks skill everywhere, and that considering you have to aim your AoE. The offensive part of a WvW fight is meaningless, the defensive is mostly avoiding AoEs.
Anyways if you saw it in a test session, maybe they were just testing?.
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It was a good night indeed, personally i prefer fighting in order to take/defend a building gameplay a little more :/, but yesterday open-fields fighting was vgood too, this week has been the best i’ve had in a looooooooooong time.
This week there was a few fights in hills (defending, which we lost after a while, but was awesome) and arborstone tower+garrison (attacking during like 2-3hours?) which were like teh epicness x100 for my likings.
While i miss baruch bay and spanish community it was a good week overall.
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He’s speaking about people who stays during hours in teh same trebuchet.
I dont know, it must be boring, but not necessary a bot, it’s very easy to take a reference and shoot with the same strength always.
Removing a timer is useless, people would time it manually.
Make the times random, so each hour you make something like 12 min- 17 min- 13 min -18min, and changing each hour. Instead of 15-15-15-15.
Anyways i think the “pick points on timer” is some kind of smart gaming which i like
.
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Building on the comments above;
As already stated, I don’t think blacktide is built on transfer guilds. RUIN transferred and swiftly disappeared. And they seemed to cause more arguments and dissension in blacktide WvW then much else during their brief stay. I’m not saying I personally wouldn’t want them on blacktide, I will gladly have as many guilds helping as possible, I’m just stating what I observed on map chat.
Oxxymoron also touched on a point which I often stress/agree on. That success at higher tier WvW requires more than just organised guilds but also a strong pug WvW attendance. VS being an example of this. The higher tier servers have a number of WvW active and organised guilds on each server, but the combination of strong guilds with a strong pug base; especially if the two co-ordinate effectively seems to be the key winning edge.
See you for more WvW when I can get back on soon, and happy new year
IMO, pug base is what keeps the server with a good amount of points during the whole day (~200points). Guilds are the ones who come and make the difference in a map, so they cause those 350+-450points peaks during their playtime (which is not permanent).
If you don’t have a good pug base, your points will fluctuate A LOT. And you will be really tired after a few weeks. It’s like wtf, this is soooo fun, and taking keeps and towers is awesome. But after i log out, we’ll lose them in 10 minutes and be the rest of the day with 100 points, so it’s kinda pointless.
Happy new year every1
Yeah, and now PRX plays in a european server where they only fight sleepy ghosts.
If people doesn’t want to sleep it’s their problem, they want to win more than others (or they have nothing to do IRL, which it’s even worse for them), but… why do they allow people from all timezones go into other servers so they can play at deep-night. (i dont understand why they go other servers anyways, it’s not like nightcapping is fun at all, not because the hour, but because no enemies). People should be in their-timezone servers, and other things should not be allowed @@, altho it’s hard to do from a company POV.
On the other hand, the few days i’m online at those hours (mostly when i can sleep endless hours next day), night’s are much funnier playing versus PRX than doing nothing.
Anyways it’s hard to find a balance, if you limit hours, then it’s not “MvM”, it becomes a little more castle sieges and queues would be incredible.
The idea about linking servers with hours is great (euro servers with the opposite-hour ones) IMO. Plus they can do a real balance doing so (link t1 with worst servers, t2 with 2nd worst servers…). And language barrier shouldnt be that big if each one plays at different hours.
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