Showing Posts For Black Templar.2184:
Even after the expansion pack, i still feel that the necromancer is weak compared to other classes.
I’ve been playing necro for 3 years, and my main character is a necro.
When HoT first came out, the necros got incredibly buffed. But a few months later, he got nerfed again, while all the other classes were getting buffed.
If you look around in gw2, you can see that the necro is clearly the less used class in the game.
Why i think the necro should get buffed again:
1-He is extremely slow: mouvement speed is terrible (not enough swiftness, no teleport) which makes it impossible for necros to get out of a fight. All of his skills take a lot of time to cast which makes it easy to be interrupted (chilled to the bones, marks, reaper and death shroud skills…). Thieves have a lot of endurance (3 dodges).
2-No enough survive ability: Death or reaper shroud are the only skills that give the necro some survive ability, but it still drains very fast, specially when taking heavy damage. Guardians and engis can become invulnerable, which is a very strong ability.
3-Condition damage is not that strong: There is absolutely no skill for necros, that apply confusion to foes. Looking at other classes like mesmer, they can apply a lot of confusion and torment. The only way to apply burning (whic is the most OP condition in the game) is by using a trait. But even that way, you are able to stack a maximum of 4 stacks on a foe. Looking at other classes like guardian or engi, they can apply up to 8 burning stacks, which will instantly kill the ennemy.
The only good conditions that the necro has, are torment (from scpetre skill 3) and poison (from RS skill 4). In my opinion, not enough.
And that’s without talking about the nerf of the trait: chill applies damage. Now chill no longer deal damage, but applies bleed, which is not as strong as the old trait.
4-Not enough healing: The necro has only his healing skill to heal. Looking at thieves, they can stealth for a few seconds, and come back with full health. Looking at guardians, they can apply a ton of boons and are very tanky (Aegis, block, retaliation…)
5-Not enough disabling skills: “fear”. That’s the only disabling condition that the necro has. Looking at engi, warriors, they can knock back, knock down, daze, stun.
6-What about the necro in pve, like dungeons? They are the weakest. No one needs a necro when there’s an elemantalist or a warrior for high DPS, a guardian for insane support and tank, a thief for stealth…
Enough talking, i think it’s high time that the necro gets buffed, and some other classes nerfed. The game needs to be BALANCED between all the classes.
Please Arenanet, think twice about this.