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Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Black cat XIII.3576

Black cat XIII.3576

The tower was a massive group dungeon you move through. The ideal survival dungeon would be a party dungeon (5 people in a party entering) where something like an Asura gate gone haywire would be sending in enemies from far and wide. Dungeons are about surviving to the end, but the survival dungeon is about how many waves you can survive without end.

Picture this. You enter an Asuran lab and they are testing a single gate that can go anywhere without having a gate at the other location. They start up the gate but the control panel has been sabotaged by inquest and it explodes. “Oh well we can build another.” Then the gate fires up and the Asura close the doors with you inside saying “We have to quarantine the area until we know that the environment is safe.” Then a wave of icebrood pour through the gate. The Asura says “Lock it down! We can’t let the dragon’s minions out!” Now your stuck and the carnage begins. After you dispatch of the first wave the gate fires up again and destroyers come through. “The gate is choosing coordinates at random. Be careful we have no idea what could come out of there!” Then after a few more waves you get to wave five when the arm of a dragon reaches through the portal! “Attack the arm of the dragon! If you can hurt it bad enough it will pull it’s arm back and we can temporarily overload the gate. We may not be able to stop it, but we can give you a break.” Let your imagination continue from there.

The Survival Dungeon would be endless and the final reward would be based on how many waves you survived before your party were finally overcome and died.

Remove any possible corner for impossible wall stacking and you got a serious deal especialy if the ennemy has ranged unit amonst its rank. What about a circular arena so mob can actualy hit you from anywhere

I love the circular lab idea and it wouldn’t be too hard to do.

Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Black cat XIII.3576

Black cat XIII.3576

The tower was a massive group dungeon you move through. The ideal survival dungeon would be a party dungeon (5 people in a party entering) where something like an Asura gate gone haywire would be sending in enemies from far and wide. Dungeons are about surviving to the end, but the survival dungeon is about how many waves you can survive without end.

Picture this. You enter an Asuran lab and they are testing a single gate that can go anywhere without having a gate at the other location. They start up the gate but the control panel has been sabotaged by inquest and it explodes. “Oh well we can build another.” Then the gate fires up and the Asura close the doors with you inside saying “We have to quarantine the area until we know that the environment is safe.” Then a wave of icebrood pour through the gate. The Asura says “Lock it down! We can’t let the dragon’s minions out!” Now your stuck and the carnage begins. After you dispatch of the first wave the gate fires up again and destroyers come through. “The gate is choosing coordinates at random. Be careful we have no idea what could come out of there!” Then after a few more waves you get to wave five when the arm of a dragon reaches through the portal! “Attack the arm of the dragon! If you can hurt it bad enough it will pull it’s arm back and we can temporarily overload the gate. We may not be able to stop it, but we can give you a break.” Let your imagination continue from there.

The Survival Dungeon would be endless and the final reward would be based on how many waves you survived before your party were finally overcome and died.

Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Black cat XIII.3576

Black cat XIII.3576

So bringing this back to topic if they were to put in a survival dungeon how would you like to see it done and what would be the pros and cons to your idea?

Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Black cat XIII.3576

Black cat XIII.3576

Aarah and fractals are hours worth of dungeon so DC’s are not that big of a problem just get back in in between waves.

Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Black cat XIII.3576

Black cat XIII.3576

Nightmare tower was a piece of cake once you figured it out. There was not a threat. It was fun, I liked it a lot, but calling it a hostile environment (at the very least more than other stuff present ingame) is too much

Now for the OP suggestion, a fixed scaling with fixed waves would end up in everyone asking for the best gear+classes+traits simply to reach the highest possible mark.

An idea of survival rather than completion is bound to cause gearing elitism. The thing is, current pure dps dungeon completion metagame is based off you know what i am too tired to complete this post today i have to go to sleep but you probably got my point nightynite

It is not hard to get a team of five together so let the “gearing elitism” fall by the wayside and just have fun.

Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Black cat XIII.3576

Black cat XIII.3576

I would hope that the mob would be a great variety of creatures from all over the game. Maybe you are surviving mobs from a broken Asura gate.

Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Black cat XIII.3576

Black cat XIII.3576

Did you just use your alt account comment on your own post?

Nope that’s my girlfriends account.

Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Black cat XIII.3576

Black cat XIII.3576

I am starting this topic in hopes that a new Survival Dungeon can and will be added to GW2. A dungeon with no end and no respawn where your party (5 players just like any other dungeon) must survive and kill wave after wave. Rewards would be based on completed waves, each wave with increased difficulty. The reward would not be given wave by wave but given due to total number of wave completed after loss. Loss would be when everyone dies thus no one can resurrect another player. The arena to keep from being exploited would have to be mostly flat and the monsters would come to you. The dungeon could have a repair anvil and basic merchant in a room that only opens between waves or every five waves. This would allow you to salvage and sell items acquired from drops.

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: Black cat XIII.3576

Black cat XIII.3576

I would love to see them make an impossible dungeon. 5 players surviving as long as they can. no retry from checkpoint once all players die game over and rewards based on levels survived

Hint Completion achievement broken [Merged]

in Bugs: Game, Forum, Website

Posted by: Black cat XIII.3576

Black cat XIII.3576

I have two hints left, laurel and charm. I have completed daily and monthly over and over so how this makes sense? I don’t know. As for the charm hint, I have a ranger and even made a new one and same problem…

Dungeon armor choice boxes (PvP)

in PvP

Posted by: Black cat XIII.3576

Black cat XIII.3576

The Twilight Arbor Armor Box says “Dungeon armor choice boxes contain a specific dungeon armor set and a specific set of stat combos.” I opened one of these boxes and once I clicked the boots it was gone. Boots are not a set, that is what you call a piece. Either this is a bug or this is unfair wording. By the time I get the set through PvP I would have 18 weapon boxes. There are only 19 weapons in the game. If you do intend to keep the box the same please make the middle weapons box an armor box. then when you finish a set you have 6 weapon boxes. 6 weapons is the max amount of weapons that can be equipped to a player at a time. therefore I think this is a much more reasonable way of setting it up.

Game Updates: Wardrobe, Transmutation, Outfits

in Guild Wars 2 Discussion

Posted by: Black cat XIII.3576

Black cat XIII.3576

I hate the tonic town clothes. My significant other and I have most of our characters as couples and we would put on the town clothes and have fun running around in them. Now the clothes are a burden to our inventory and we can not dye them… There goes the excitement of the new dye system and town clothes combo…

Please patch the clothes so that wearing an outfit actually is practical.

Suggestion for the UI put town clothes on the right side of the armor with checks so that they can be used, hidden or dyed independently.