Showing Posts For BlackIce.5276:
I’m telling you, ANet’s RNG uses those last 4 digits appended to your account name as a seed. Which basically means you’re stuck with whatever luck you got from the beginning! Certainly would explain the consistently bad luck I have :P
Do you have evidence to back up this claim? I’m legitimately curious if this is true, because it would explain a hell of a lot.
So far, 70 chests and 0 skins.
Just to clarify: Posts here do not, in any way, shape, or form, constitute a random or representative sample of players. As has been stated before, one way or another, most of the posters here will be the most lucky and the most unlucky ones, meaning our distribution is going to look extremely funky.
Well, the general consensus seems to be this WP update is nonsense. Hopefully it will be reversed before too long.
I have always been an opponent of the “Zerg-rush” that was almost inevitable in some dungeon encounters. The key, however, is not to void the mechanic but to make it unnecessary. Some dungeon encounters are so difficult that they cease being fun and challenging and become a grinding chore to get through. The way to improve dungeons is to make them more doable for players who are not “experts.”
Yes, I realise there are groups of players out there who can bulldoze their way through any path of any dungeon, but they are the exception, not the rule. The vast majority of players currently trying to experience end-game content are unable to actually enjoy it, because of its difficulty. I’ve been in parties where less experienced players have rage-quit after repeated failures. Is this really the type of gameplay experience Arena Net is encouraging?
When I get home from work or class, I want to log in to my favourite game and have some fun, not do MORE work just for the marginal chance of obtaining a marginally significant reward.
I’m willing to give this a chance, but I foresee a drastic increase in the number of full party-wipes, and losing out on boss loot more often than obtaining it. If it turns out that way, I may have to stop playing dungeons altogether—and then, what point is there to playing the game at all?
I had this problem as well, but if you keep looking around the Charr you revived your Action should change to Examine, and you can progress the quest. Just keep shifting around her until you get it.
So, the Wiki states that the Story Mode for a dungeon should be relatively easy for any makeshift group to get through. Yesterday, my guildmates and I decided to run Ascalonian Catacombs. Obviously we got our stats scaled down, but in terms of gear we had a lv 80, lv 70, lv 50, and two lv 45s. And we got absolutely trounced by just about every set of mobs we encountered. Just regular trash mobs took every ounce of strength we had to defeat, and we ended up zerg-rushing most of the bosses, especially Vassar and Relena. I was literally completely naked by the end of it, and all of us were sufficiently frustrated. In total it took us close to two hours.
It wasn’t like we were the most disorganised group on the planet, either. We spent a little bit of time working out strategies and picking skills, although less than we could have done. Still, we were hardly a “pick-up group.”
So what is the secret we’re missing? Why was it so kitten difficult? If that’s the wiki’s idea of “easy” then I dread to imagine what the Explorable Mode has in store. And even more I dread the higher-level dungeons.
Recently, I’ve encountered a recurring problem during storyline NPC cutaway conversations. Some characters seem fine including my PC, but others appear with no hair or hat. Ones that are supposed to have hair and/or hat, mind you.
Any explanation for this, or a fix?