Showing Posts For Blackagar.1052:
Idk where to ask this tbh, but will these(black and or white) be available again? If they are, is there any indication as to when?
I’ve never understood the hate for underwater combat. Personally, I like it a lot, but it just requires variety and some reworks imo and it’d be great, but I also think abusing mechanics and speedrunning is stupid so I suppose I’ll always be in the minority as far taste in this game goes.
Arah and Caudecus
If there was even an inkling of that happening I’d quit immediately.
Maybe those are minions for you, but for me they’re zombies that you can repair, control and modify with black magic. As long as they’re weaker than me they’re a minion in my book. They die and I summon a new one.
Personally. I hate any kind of “zerg” whether than be people or minions, the idea of throwing a trillion rats at my enemy and they die is annoying to me. I’d rather have a couple decent pets that require some activity to control with some passive ease as far as being “minion master goes”.
Minions in general are fine imo especially coupled with blood magic and death magic, good luck dying. The only thing I’d want to see for them really is some ability to scale their damage either through a complete rework of their skills effectively creating a rotation or some DM trait that scales minion damage with power or healing power, idk, something, but make it utilize a different stat combination. Unless you’re raiding or doing optimized high level fractals minions are fine much like everything else with like 90 billion times the survivability.
Rework some the traits in DM, perhaps one that works like Master of Corruption giving all minions some added conditions, Ideally bleeds and poison so you can run either condi or power minion master equally(?)
Bone minions – Make them bigger, last longer, hit harder, have the ability to plant themselves as mines then explode at your will, explode even harder, longer CD
Do something with Lich form jagged horrors to make them usable and not exploitable as they were before
Flesh is great imo, fine as is
Rise is good
Shadow is whatever the active is alright I think it should be more defensive though like make it turn into a smoke wall/cloud that blocks projectiles or blinds foes in the cloud
Bone Fiend – this one is whatever much like Shadow, the active is fine I suppose as far as PVE goes the use is negligible
Yeah It made me annoyed. He was my favorite character and personally I didn’t believe my character was at the point to lead an entire army(human). I see no problem with him at all really, he didn’t even do anything ridiculous and he was a generally kind person.
I would recommend Axe or staff, the damage is decent and free invul for axe and marks are decent for staff. as an off hand either dagger or focus for axe, 2nd weapon mainhand dagger with warhorn/focus.
Don’t listen to the person who said you should play a different class if you don’t want to use reaper. You get plenty from reaper mostly in damage, but excluding it, standard necro or in your case “Power Minion” Master is perfectly fine to use in PVE.
Here are just some things you can do with it( reaper can do most of this with varying levels of difficulty).
- Solo Dungeons relatively easily(which can be fun if you’re into that kind of thing like me)
- Deal with champs by yourself or provide stability(not the boon) to a group of people being that minions will often save lives by taking aggro and dealing decent consistent damage
- It’s fun and kind of cheap, you can send minions to kill things and they won’t even notice you
– Range shroud
Depending on what you’re fighting or where, you can switch up minion combinations with other utility skills for some interesting gameplay. For example, you can use flesh wurm to save you with it’s teleport and provide long range damage, bone minions coupled with death nova can provide you much needed help depending on your encounter. From my experience there are a few trait combinations I’d call good but you can work with all of them.
Good luck