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Enemies respawn too fast in my personal opinion

in Guild Wars 2 Discussion

Posted by: Bladedancer.1237

Bladedancer.1237

In total agreement with the OP, re-spawn rate combined with the mob density in many areas for me, make this game ridiculous as a solo player. And for all the “You or your gear are crap” type responses, I have played WOW, LOTRO, AoC, DDO, SWTOR and recently Neverwinter and have never had a problem soloing normal areas with any class in any of those games, often above my level.

Mostly, because I enjoy the challenge of soloing. It is very satisfying clearing your way to a Boss and then taking him out in a long hard fight, partly due to the fact that I am an Aussie playing on U.S. servers and play at times when there simply might not be many people on in a given area.

I have only been playing GW2 for a few weeks, and love nearly every aspect of this game, especially the combat. They just got so many things right. What I do not enjoy is the nigh impossible task of getting Skill Points in some areas. Being killed by endless re-spawn when trying to clear an area just to get to a Skill Point, or whilst fighting a veteran mob is not challenging. It is not fun. It is simply a pain in the neck.

Oh and trying to kite anything outside of some miniscule radius often just runs into a carpet of other mobs/re-spawns.

This is the one HUGE negative factor that makes me wonder if I will continue playing what is otherwise, in almost every aspect, the best MMO I have played yet. It does not reward solo play, completely destroys immersion, and turns what could be interesting, fun and challenging places and fights into a relentless and tedious ‘Zerg and GTFO before you die from re-spawn’ scenarios.

Anyway, that’s my two cents worth and probably my one forum post, (outside of guild) for the year.