Showing Posts For Bladedrummer.8527:

Twilight Arbor Boss.

in Fractals, Dungeons & Raids

Posted by: Bladedrummer.8527

Bladedrummer.8527

I have also written a bug thread about it. It’s just that there is an insane amount of spawning spiders compared to before. It’s impossible to deal with it unless you have perma-reflects and really good dps. Which, we know, not every group has.

This boss should be doable with any composition… and it’s really not.

P.S.: I don’t think I’ve ever seen another boss where the adds do not despawn after the group has wiped or the boss is reset.

(edited by Bladedrummer.8527)

Twilight Arbor F/U: Nightmare Tree

in Bugs: Game, Forum, Website

Posted by: Bladedrummer.8527

Bladedrummer.8527

Twilight Arbor: Forward/Up path: Nightmare Tree spawns too many spiders.

Result: when fighting the Nightmare Tree, during the Twilight Arbor explorable mode, forward/up path, the spider adds will endlessly spawn in huge numbers. The spiders are just way too many for a normal group to handle. Their ranged poison attacks are overwhelming. As it is, the fight requires fully geared groups of very specific compositions. Considering that this is a level 55 dungeon, this is even more apparent. There is something wrong with the number of spider adds being spawned. Not only that, but the spiders don’t even despawn when the boss is reset (like if the whole group dies). Also, this is not the way the encounter was prior to the latest patches. (Look at the many youtube videos of this fight and then go do the fight naturally, with no cheats).

Expected Result: the boss should offer a challenge appropriate for the level and for the types of groups who normally undertake explorable dungeons. It should also be feasible with any composition of classes. The spiders should spawn in smaller numbers, more slowly in time and should despawn when the encounter is reset.

(edited by Bladedrummer.8527)

Guardian Bugs compilation.

in Guardian

Posted by: Bladedrummer.8527

Bladedrummer.8527

When “Strength in numbers” is active, the buff tooltip still says it grants up to 70 toughness instead of the new value of 150.

To reproduce:
1) Spec a level 80 guardian with strength in numbers
2) Enter combat (training dummies in Lion’s Arch will work)
3) When the effect is active, hover your mouse over it (next to your boons)
4) Verify that it still says “Grants 70 toughness” and not 150 as per latest patch.