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Idea to balance Engineer(spvp thoughts)

in Engineer

Posted by: Bladerunner.5846

Bladerunner.5846

HI, I’m don’t play for long. My first character was engineer,(first few hundred matches) then i changed it for mesmer.
There is few conculsions, why engineer is slightly op atm.
1. Team Abjured(new) with 2 engies + 2 eles won against experienced/skilled TCG – fact
2. GW2 should be skill game, but some build like turret engie(out of meta though), are extremally good in normal pugs match. They’re totally brainless and affect good skilled players too. Many times when i owned others, they’re named me OP class – subjective( many whine threats about it, though)
3. Many times when i owned engie(as mesmer) , when they get “some space” …. they healthed like 50+% hp on short cd. (Compare: many others get 30-40%)

Me first idea to slightly nerf this issue is…
Nerf healing turret. Actually healing turret have 15sec. cd cooldown on pick up, and 20 cd on destroy it. it should be 20 cd on pick up/25 sec. cd on destroy it. This change will balance some meta builds, and maybe will push out brainless build out of game too. (due too less sustain/survivality)

Other idea is… make Crits affect turrets.

P.S . sorry for mistakes. English is’t my native language.

Constructive feedback will be nice, but trolling… pls don;t i hate it.

P.S 2 Healing turret don’t have any cast time. There is hard to stop heal engies again.

<>THX<>

(edited by Bladerunner.5846)