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Underwater battles and respawn rate

in Guild Wars 2 Discussion

Posted by: Blankie.5714

Blankie.5714

the “higher hit numbers” are from bleed effect and yes, it ticks about 250 at 5 stacks but that is an effect not a hit, as for the sigil thing, that is bonus damage right? +5% damage to “underwater ogre” if i’m not mistaken, so that shouldn’t be a problem at all

(edited by Blankie.5714)

Underwater battles and respawn rate

in Guild Wars 2 Discussion

Posted by: Blankie.5714

Blankie.5714

Is the best sigil i can get atm, its from a previous event from same area. And the problem still remains it says 427-472 damage, where is my damage?

Underwater battles and respawn rate

in Guild Wars 2 Discussion

Posted by: Blankie.5714

Blankie.5714

I have a really big complaining about this game. “The Respawn Rate” its way over it should be, as a solo player who started to play for fun and peaceful gameplay, i find the respawn rates of mobs its over 9000 . Wanted to do some underwater events and i was barely killing 1 mob, and while killing him 3 more respawn which leads to my second complaining. The underwater damage output. I have uploaded a prtscr to show you how bugged it is. There is now way it should do so less damage especially with the weapon i have equiped 70-90 per hit…!!!???

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