Showing Posts For BlightFight.7541:
Guys, guys, guys, you really, REALLY need to rethink this. You comment that you want thieves to be able to get into the fray and stay there, but you then showcase changes that scream “We want you to hit-and-run, and do not one thing else.” C’mon guys, let’s be transparent: Either state that you want the Thief to be hit-and-run only, or repeal or rethink these changes you are planning.
I’ve run the few numbers, and for my build, factoring in the opportunist nerf and base initiative regeneration buff, the much maligned and rarely used Pistol/Pistol (by the by, what’s with all the hate on non-magical weapons, ANET?) is pretty much going to lose 68% of it’s effectiveness. 68%! And I don’t even use stealth!
Please, ANET, I beg of you to either stop the plan of destroying my main, or simply nerf every other class by more then half of their effectiveness. These proposed changes would simply gut my ability to play and enjoy Guild Wars 2, to the point where I am posting in these forums for the second time since I got this game, which highlights he desperate these changes make me feel.
(edited by Moderator)